The weapon is best suited to characters of the defender role, or any other character that may need to use second wind or total defense frequently.
Attributes | Values |
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rdf:type
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rdfs:label
| - Defensive Weapon
- Defensive weapon
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rdfs:comment
| - The weapon is best suited to characters of the defender role, or any other character that may need to use second wind or total defense frequently.
- Defensive weapons (and in particular stun and tangler weapons) are munitions designed to incapacitate and disorient a person by making him, her, or it unconscious or immobile. For police and security, the preferable way to disable threats is through the use of a nonlethal weapon. Unlike the soldier, the police officer's primary directive is to uphold the law and protect the citizens, whether the citizen is criminal or not. This is the justification for weapons like the stun gun and tangler spray; they immobilize the target without dealing permanent damage.
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Level
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dcterms:subject
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dbkwik:dnd4/proper...iPageUsesTemplate
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Critical
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Weapon
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Name
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Property
| - When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn.
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Price
| - Lvl 12: +3 13,000 gp
- Lvl 17: +4 65,000 gp
- Lvl 22: +5 325,000 gp
- Lvl 27: +6 1,625,000 gp
- Lvl 2: +1 520 gp
- Lvl 7: +2 2,600 gp
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flavor
| - This weapon glows blue when its wielder takes a defensive posture.
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enhancement
| - Attack rolls and damage rolls
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abstract
| - Defensive weapons (and in particular stun and tangler weapons) are munitions designed to incapacitate and disorient a person by making him, her, or it unconscious or immobile. For police and security, the preferable way to disable threats is through the use of a nonlethal weapon. Unlike the soldier, the police officer's primary directive is to uphold the law and protect the citizens, whether the citizen is criminal or not. This is the justification for weapons like the stun gun and tangler spray; they immobilize the target without dealing permanent damage. Both types of weapons use wholly different techniques for achieving this end result.
- The weapon is best suited to characters of the defender role, or any other character that may need to use second wind or total defense frequently.
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