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An Entity of Type : dbkwik:resource/acCm3SYptDyoxnsR32zOUQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This week, Zero Punctuation reviews Nioh.

AttributesValues
rdf:type
rdfs:label
  • Nioh
  • NIOH
rdfs:comment
  • This week, Zero Punctuation reviews Nioh.
  • Nioh (仁王) –stylized in Japanese as NIOH, originally titled Oni (鬼) and formerly spelled Ni-Oh– is an action game that was first announced in 2004 as a PlayStation 3 exclusive. It was stuck in development limbo for twelve years; its finalized form was first presented to the public at the SCEJA Press Conference 2015. The main goal of the project is to present an original "difficult and dark samurai action game" from Koei. "Golden Nioh Armor" shall be given to players as an update on February 24, 2017. It's to thank players for helping to sell one million units globally in two weeks time.
sameAs
Length
  • 346.0
dcterms:subject
Number
  • 490(xsd:integer)
Platforms
  • PlayStation 4
Date
  • 2017-02-22(xsd:date)
YouTube
Genre
  • Action RPG
Ratings
  • PEGI: 15px|18
  • CERO: 20px|D
dbkwik:koei/proper...iPageUsesTemplate
dbkwik:zeropunctua...iPageUsesTemplate
Title
  • Nioh
escapist
Modes
  • Single player, multiplayer
Release
  • --02-07
  • --02-09
  • --02-08
Developer
  • Koei, [[w:c:deadoralive:Team_Ninja
Publisher
  • Koei-Tecmo
reviewed
  • Nioh
abstract
  • This week, Zero Punctuation reviews Nioh.
  • Nioh (仁王) –stylized in Japanese as NIOH, originally titled Oni (鬼) and formerly spelled Ni-Oh– is an action game that was first announced in 2004 as a PlayStation 3 exclusive. It was stuck in development limbo for twelve years; its finalized form was first presented to the public at the SCEJA Press Conference 2015. The main goal of the project is to present an original "difficult and dark samurai action game" from Koei. Kou Shibusawa started as the project's producer before being made the general producer. Hisashi Koinuma is the current producer. Team NINJA started as backup before becoming the lead development team for this title. Yosuke Hayashi and Fumihiko Yasuda are the directors. The 2016 main visual is illustrated by Kouji Tajima. Yugo Kanno serves as the game's music composer and arranger. The first model of the project released to the public stated that the game's story would be based on one of Akira Kurosawa's unfinished works. A future film of the same name was set to be directed by his son, Hisao, but both mediums experienced delays. After many years of silence, Shibusawa presented the title again with Yousuke Hayashi at Tokyo Game Show 2010. Shibusawa revealed that they had a prototype role-playing version of the game in 2006 that allowed players to direct generals in battle. This version was originally written by the Kessen scenario writer, but Shibusawa felt it was too rigid to be presented as a revitalizing game for the company. To remedy the problem, he decided to hand it to Team NINJA to bring new life into it. While he knows that Koei is famous for historical simulations, Shibusawa responded that he doesn't want the same experience with Nioh as he is striving purely for historical entertainment with this title. He feels the newer results from Team NINJA has made a complete revival for the better and was pleased with what has been presented to him. Hayashi responded that it was a pleasure collaborating with Shibusawa on a product, and he hoped players would experience the definition of a samurai within the current age. Hayashi later commented that their original prototype was rejected because it was deemed too similar to NINJA GAIDEN. Yasuda remarked that they went "hardcore gore" with this model. Development was delayed again when Shibusawa pushed for a realistic aesthetic to contrast the "cartoon-like visuals" that appear in Samurai Warriors and demanded several retakes of the yokai's formless appearance. His requests caused the development team many hardships and lengthened development for the action RPG model to seven years. Koinuma wanted to present a grim, medieval Japanese aesthetic, but he also wanted to avoid being too violent. He recalled the comic panels that Omega Force had once used for reference for Fist of the North Star: Ken's Rage and advised the team to adapt their gore to be on a similar level. Yasuda commented that the realistic visuals and the yokai were made by the Dead or Alive design team, whom were not at all used to working with the darker material. Koinuma remarked that the game shaped into something that satisfied everyone in 2015. Hayashi stated that the feedback they received from the alpha and beta trials helped finalize the game mechanics in ways that they weren't able to do with private testing. To them, Nioh has truly been a "contribute and create" title, and they are thankful of the positive feedback that they have received from reviewers and players. An alpha demo for the game was released in April 2015, allowing players to sample two stages of the game and give feedback. Over 850,000 players worldwide downloaded the alpha. A beta demo was released in August with updated gameplay as well as a new stage, a training mode, and the Twilight missions. Players who managed to defeat certain bosses were rewarded with the Mark of the Conqueror and Mark of the Strong DLC which allow access to the Onryoma Helmet and the Hinoenma Helmet respectively. The game's digital deluxe edition comes with five new weapons, a PS4 avatar, and a season pass. Pre-order any version to receive a serial code for the Nioh armor. Customers who pre-order within the first two weeks will also acquire a Yukimura Sanada-inspired armor. "Golden Nioh Armor" shall be given to players as an update on February 24, 2017. It's to thank players for helping to sell one million units globally in two weeks time.
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