About: Guild Executioner   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Prerequisite: Assassin class, executioner Blindside (11th level): If you are hidden from your enemies at the start of an encounter, you gain a +4 bonus to your first attack roll during the encounter. Devastating Assassination (11th level): When you use assassin's strike, increase the extra damage it deals by 2d10. Executioner's Action (11th level): When you spend an action point to make an attack and you roll a 1, 2, or 3 on any damage die associated with that attack (including extra damage from assassin's strike or critical hit dice), that die instead deals 4 damage.

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  • Guild Executioner
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  • Prerequisite: Assassin class, executioner Blindside (11th level): If you are hidden from your enemies at the start of an encounter, you gain a +4 bonus to your first attack roll during the encounter. Devastating Assassination (11th level): When you use assassin's strike, increase the extra damage it deals by 2d10. Executioner's Action (11th level): When you spend an action point to make an attack and you roll a 1, 2, or 3 on any damage die associated with that attack (including extra damage from assassin's strike or critical hit dice), that die instead deals 4 damage.
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abstract
  • Prerequisite: Assassin class, executioner Blindside (11th level): If you are hidden from your enemies at the start of an encounter, you gain a +4 bonus to your first attack roll during the encounter. Devastating Assassination (11th level): When you use assassin's strike, increase the extra damage it deals by 2d10. Executioner's Action (11th level): When you spend an action point to make an attack and you roll a 1, 2, or 3 on any damage die associated with that attack (including extra damage from assassin's strike or critical hit dice), that die instead deals 4 damage. Improved Death Attack (13th level): When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the enemy to 0 hit points automatically if it has 20 hit points or fewer after the damage is dealt. Improved Poison Use (15th level): You learn the recipe for a 15th-level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest, one of them can be up to 15th level. Vital Strike (16th level): Your at-will attack powers deal half damage on a miss. Improved Poison Use (19th level): You learn the recipe for another 15th-level assassin poison of your choice. When you prepare vials of assassin poison during an extended rest, two of them can be 15th level. Poisoner's Secrets (20th level): You learn the recipe for the assassin poison wyvern venom. During an extended rest, you can prepare a 20th level assassin poison that does not count as one of the poisons you can normally prepare.
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