About: Colour wheel   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Red, green and blue are the primary colours of the additive (projected) colour system while cyan, magenta and yellow are subtractive (reflected) colours. In the quest you will find various doors which have two colours attached to them, you are required to use prisms, mirrors and coloured crystals to direct a beam of light which is the correct colour to the various doors to unlock them. The doors will only unlock when they are hit with a beam of light which is complementary on the colour wheel. So for instance, the magenta door must be unlocked with a green beam of light.

AttributesValues
rdf:type
rdfs:label
  • Colour wheel
rdfs:comment
  • Red, green and blue are the primary colours of the additive (projected) colour system while cyan, magenta and yellow are subtractive (reflected) colours. In the quest you will find various doors which have two colours attached to them, you are required to use prisms, mirrors and coloured crystals to direct a beam of light which is the correct colour to the various doors to unlock them. The doors will only unlock when they are hit with a beam of light which is complementary on the colour wheel. So for instance, the magenta door must be unlocked with a green beam of light.
Level
  • 1(xsd:integer)
dcterms:subject
store
  • No
low
  • 0(xsd:integer)
Examine
  • A key to the nature of light itself.
Tradeable
  • No
Equipable
  • No
destroy
  • Drop
disassembly
  • Yes
Quest
kept
  • always
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Category
  • default
Stackable
  • No
Name
  • Colour wheel
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Mourning's Ends Pt II
ID
  • 6638(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2005-10-17(xsd:date)
abstract
  • Red, green and blue are the primary colours of the additive (projected) colour system while cyan, magenta and yellow are subtractive (reflected) colours. In the quest you will find various doors which have two colours attached to them, you are required to use prisms, mirrors and coloured crystals to direct a beam of light which is the correct colour to the various doors to unlock them. The doors will only unlock when they are hit with a beam of light which is complementary on the colour wheel. So for instance, the magenta door must be unlocked with a green beam of light. The complements used in this spectrum of light are Magenta and Green, Cyan and Red, and Yellow and Blue. If lost it can be re-obtained by searching the dead guard slumped against the wall outside the temple of light.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software