You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manif
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