About: Breath of Cold (3.5e Power)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manif

AttributesValues
rdfs:label
  • Breath of Cold (3.5e Power)
rdfs:comment
  • You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manif
Summary
  • You exhale a lot of cold air.
dcterms:subject
author name
  • Foxwarrior
disp
  • Audible, Visual, Mental
LVL
  • World Dominator 1
dur
  • instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Emanates from self
PP
  • 1(xsd:integer)
date created
  • 8(xsd:integer)
Status
  • Just started
Name
  • Breath of Cold
save
  • Fortitude partial
DESC
  • Cold
disc
  • Psychometabolism
pr
  • Yes
Time
  • Standard
tsea
  • a
Subj
  • Medium cone
abstract
  • You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels. * You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent. For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.
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