rdfs:comment
| - After reaching a rank, the corresponding title can be worn. The titles at the top left of the profile menu (note that you will need to scroll down to see later titles). Once a title is selected, it will appear after your outfit tag (if you are part of an outfit) and before your name, ie. "[TAG] Prefect Name".
- Battle Rank (BR) is the Last Remnant's version of a leveling scheme. Unlike traditional RPGs where character level translates directly into character strength, BR is a measure of battlefield performance that boosts enemy difficulty and enables certain team improvements as it rises. It can be viewed after battle, or on the PC version, the party menu screen and save/load screens. So basically through an Army and Unit Battle Rank the system can scale extremely well above and beyond a rank of 130, and on PC at least doesn't punish the player noticeably if they accrue a massive Battle Rank.
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abstract
| - After reaching a rank, the corresponding title can be worn. The titles at the top left of the profile menu (note that you will need to scroll down to see later titles). Once a title is selected, it will appear after your outfit tag (if you are part of an outfit) and before your name, ie. "[TAG] Prefect Name".
- Battle Rank (BR) is the Last Remnant's version of a leveling scheme. Unlike traditional RPGs where character level translates directly into character strength, BR is a measure of battlefield performance that boosts enemy difficulty and enables certain team improvements as it rises. It can be viewed after battle, or on the PC version, the party menu screen and save/load screens. There are two individual Battle Ranks present in the game. The one which is visible is the Army's Battle Rank. The hidden one is the Unit Battle Rank, which every unit has their own starting Battle Rank and it scales independently based solely on their individual battle time.
* The Army Battle Rank is used to gauge the starting Army Morale on the battlefield, and the difficulty compensation applied to the enemy Army.
* The Unit Battle Rank is used to calculate the applied Stat Growth compensation for each particular character. Each unit has a 2-dimensional table which maps out Enemy Battle Rank difference vs Stat Growth rate. Each unit's Stat Growth vs Battle Rank Difference table has 6 fixed mapping points at static BR difference values. The mapping covers a range of up to 50 Battle Ranks and in most cases the minimal stat growth with be ~ 50% of base growth at the lowest resolution (when difference favours a Friendly Unit/Army) and somewhere between 63-68% of base Stat Growth at the highest resolution (when difference is at least 48-50 ranks between friendly unit and enemy unit). At this point the stat growth for a given unit will be at its greatest, and appears to be further boosted by a high Chain count. The commands you select in battle will affect which stat will grow, Combat Arts for STR, Mystic Arts for INT, either CAs/MAs for AP, taking damage/being healed for HP, and any action for SPD/UP. So basically through an Army and Unit Battle Rank the system can scale extremely well above and beyond a rank of 130, and on PC at least doesn't punish the player noticeably if they accrue a massive Battle Rank.
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