abstract
| - Overview | Command-line options | Server commands | Server options | edit navbar Enable server authentication with configuration from FILE. Allow guests to login as 'guest' when authentication is enabled. Allow new users to login and be registered in the players base if authentication is enabled. Listen for clients on a given address. Sets the amount of debugging information to be logged in the file named by the -l option. The number should be 0 for fatal messages only, 1 for fatal and error messages, 2 for fatal, error and normal messages or 3 for fatal, error, normal and verbose messages. Level 4 adds to this debugging messages and allows them to be printed on a per-file and per-line basis (see the README coming with the distribution). Loads a saved game into the server before initialization, instead of starting a new game. This is for reloading saved games, or for loading scenarios. The distribution comes with such scenarios, typically stored in /usr/local/share/freeciv: earth-160x90.sav the real Earth at 160x90 size. earth-80x50.sav the real Earth at 80x50 size. europe.sav the real Europe at 200x100 size. Prints out a description of the command line options and exits. Extra info for the metaserver Defines a log file to be produced during processing. By default, "fatal" and "normal" messages are printed to standard output. With a log file, such messages go to the log instead. Use the -d option to set how much is logged. Notify metaserver and send server's info Specifies an address for the metaserver to send information. Specifies the TCP port number to which clients will connect; players must know this number to be able to connect if they are not to use the default of 5556 decimal. You may need to use this if 5556 is not available for your use on your system. Save map ppms to savegames. Defines a log file to be produced during processing. This log contains information for player ranking. Quit if no players for the specified time in seconds and restarts a new server. When a game ends, exit instead of restarting. Specifies a directory where save games. Specifies a file of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt. The distribution has an example that sets options to be similar to Civilization I, which the option -r /usr/local/share/freeciv/civ1.serv would read. Causes the server to display its version number and exit.
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