About: World Serpent Inn   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The World Serpent Inn was an establishment in Arabel that actually displayed a sign outside calling it The Wild Goose.

AttributesValues
rdfs:label
  • World Serpent Inn
rdfs:comment
  • The World Serpent Inn was an establishment in Arabel that actually displayed a sign outside calling it The Wild Goose.
  • World Serpent Inn is a role play/action persistent world set across several campaigns, using the Forgotten Realms primarily. The planar enigma of the World Serpent Inn is an ever-changing festhall and flophouse unfettered by reality. Nobody knows who built the place, nor why it seems unaffected by the rules of normal time and space, but shift it does, and many travelers are thankful for that.
dcterms:subject
foaf:homepage
Password
  • no
usethe
  • yes
Treasure
  • medium-high
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Category
  • Role Play
vault
Levels
  • 1(xsd:integer)
Server
  • 0(xsd:integer)
Name
  • World Serpent Inn
Type
  • Inn
MaxPlayers
  • 30(xsd:integer)
ipaddress
  • dynamic
hakpak
  • CEP 2.3
elc
  • yes
ilr
  • no
dbkwik:nwn/property/wikiPageUsesTemplate
Inhabitants
  • yes
Admin
  • "The Owner"
connectnote
  • ; use GameSpy listing
Website
module
  • World Serpent Inn
Location
gametype
  • story/roleplaying/adventure
abstract
  • World Serpent Inn is a role play/action persistent world set across several campaigns, using the Forgotten Realms primarily. The planar enigma of the World Serpent Inn is an ever-changing festhall and flophouse unfettered by reality. The World Serpent Inn is both a place and a nonplace, existing in multiple planes simultaneously and nowhere at all. A famous tavern apparently from the Prime, the World Serpent Inn is a curious planar pathway indeed, as it shifts location from Prime to Outer Planes, and even Inner Planes seemingly at will. Almost all the inhabitants of the Inn are travelers, either by design or by chance. Many have simply stopped here during journeys to other places, while others came to the Inn accidentally, then realized they could not get home. Opening a door in the Serpent takes you into a dark labyrinth-like passage. Along its walls are many doors of all types; doors made completely of links of metal, doors frosted over with ice or covered in a layer of shadow, doors glowing with ever changing glyphs, and more. Those who look about keenly may notice that some doors appear or disappear or seem to change position along the walls in an endless, silent shuffle. Nobody knows who built the place, nor why it seems unaffected by the rules of normal time and space, but shift it does, and many travelers are thankful for that.
  • The World Serpent Inn was an establishment in Arabel that actually displayed a sign outside calling it The Wild Goose.
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