About: Shimmering Guando   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These are the weapon's stats at level 0. The weapon's power level matches the player's level, and the weapon's damage and BTH are adjusted accordingly*: Base: round((0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl)) Random: round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base)) BTH: round(PowLvl/8) The Special also scales:

AttributesValues
rdfs:label
  • Shimmering Guando
rdfs:comment
  • These are the weapon's stats at level 0. The weapon's power level matches the player's level, and the weapon's damage and BTH are adjusted accordingly*: Base: round((0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl)) Random: round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base)) BTH: round(PowLvl/8) The Special also scales:
Level
  • 0(xsd:integer)
dcterms:subject
Sell
  • N/A
Hits
  • 6(xsd:integer)
Dmg
  • 3(xsd:integer)
dbkwik:adventurequ...iPageUsesTemplate
Element
Rate
  • 20(xsd:integer)
Power
  • Level is equal to character's level.
loc
  • First place reward of A Story Worth Saving contest, won by Uskius.
Type
DESC
  • This powerful weapon is a masterwork of creativity. It is awarded only to those with true mastery of one of the many glorious arts. This weapon grows with its wielder, and is especially powerful, and toxic, to all enemies of creativity!
Price
  • N/A
IMG
  • Shimmering_Guando_zpsa86cc237.gif
spectype
specelement
  • Light
bth
  • 0(xsd:integer)
specbth
  • 1(xsd:integer)
specdmg
  • 27(xsd:double)
abstract
  • These are the weapon's stats at level 0. The weapon's power level matches the player's level, and the weapon's damage and BTH are adjusted accordingly*: Base: round((0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl)) Random: round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base)) BTH: round(PowLvl/8) The Special also scales: Base and Random: (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) Lucky Strikes: 100 + 6.6*PowLvl Special BTH: If Power Level is below 90: floor(min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) If Power Level is 90 or above: floor(200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8)
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