rdfs:comment
| - de:Automat-Waffen-Fähigkeiten By default, the Automaton will use the highest it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.
* If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
* If there is a tie, the automaton will use the highest weaponskill, of the tied elements. In the chart below, the weapon skills below are listed in order of priority from lowest to highest- If the automaton is forced to choose between two, it will use the one with the higher priority.
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abstract
| - de:Automat-Waffen-Fähigkeiten By default, the Automaton will use the highest it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.
* If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
* If there is a tie, the automaton will use the highest weaponskill, of the tied elements. If the inhibitor is equipped, it will override maneuver commands, in an attempt to skillchain. It only does this when the master has over 90% TP. In this case, it will use the highest weaponskill that will successfully form a skillchain. In the chart below, the weapon skills below are listed in order of priority from lowest to highest- If the automaton is forced to choose between two, it will use the one with the higher priority.
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