About: Super Mario Maze   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Super Mario Maze (スーパーマリオの迷路, Sūpāmario no meiro, in Japan) is a Mario platform game released for the Game Boy system in 1990 and later to the Nintendo 3DS Virtual Console in 2011. In this game, Mario can't jump, but can punch pressing A. He will be faster while B is hold. The game contains 75 levels, with the objective of take a Key to a Keyhole in the different levels. At the last level, the player will found Bowser and will fight him. The level's items' places are chosen randomly, therefore, Coins, Game boys, Fire Flowers or Stars can be anywhere.

AttributesValues
rdf:type
rdfs:label
  • Super Mario Maze
rdfs:comment
  • Super Mario Maze (スーパーマリオの迷路, Sūpāmario no meiro, in Japan) is a Mario platform game released for the Game Boy system in 1990 and later to the Nintendo 3DS Virtual Console in 2011. In this game, Mario can't jump, but can punch pressing A. He will be faster while B is hold. The game contains 75 levels, with the objective of take a Key to a Keyhole in the different levels. At the last level, the player will found Bowser and will fight him. The level's items' places are chosen randomly, therefore, Coins, Game boys, Fire Flowers or Stars can be anywhere.
dcterms:subject
dbkwik:fantendo/pr...iPageUsesTemplate
descr
  • American Boxart of Super Mario Maze
Platforms
Genre
  • Platform
Ratings
  • 30(xsd:integer)
Title
  • 270(xsd:integer)
Media
  • Game Boy cartridge
Modes
  • 1(xsd:integer)
Released
  • --02-23
  • --03-19
  • --04-15
  • --07-23
Developer
  • 56(xsd:integer)
Publisher
  • 56(xsd:integer)
abstract
  • Super Mario Maze (スーパーマリオの迷路, Sūpāmario no meiro, in Japan) is a Mario platform game released for the Game Boy system in 1990 and later to the Nintendo 3DS Virtual Console in 2011. In this game, Mario can't jump, but can punch pressing A. He will be faster while B is hold. The game contains 75 levels, with the objective of take a Key to a Keyhole in the different levels. At the last level, the player will found Bowser and will fight him. The level's items' places are chosen randomly, therefore, Coins, Game boys, Fire Flowers or Stars can be anywhere. Fire Flowers and Stars will appear in this game with the same functions as other games. The game will have an new item, that there's one per level, the Game Boy. Koopa Shells are here and they have the function of knock enemies and break Blocks. These items will be under Brick Blocks. In game, different enemies will appear and attack Mario or just walk, waiting for him. The player can punch the biggest part of the enemies (he can't punch enemies made of lava or ice) to defeat them, with fireballs, a Koopa Shell or being invincible. There's also invincible enemies, such as Piranha Plants.
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