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An Entity of Type : dbkwik:resource/f2avpg7yIrqWyMs420PAhw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Daemons are monsters from the Underworld, commanded by Hades.

AttributesValues
rdf:type
rdfs:label
  • Daemons
rdfs:comment
  • Daemons are monsters from the Underworld, commanded by Hades.
  • Be warn. This is a compodium which details Daemons most foul. There daemons are a mixture of the stereotypical daemons we see in Video Games, Myths, and Religions!
  • Children of Darkness.
  • Daemons (/ˈdiːmən/ or /ˈdeɪmən/) are humans that been infected by the Demons demonic essence, and is shunned in society. Some people opened the Gates of Hell, and allowed the demonic essence to infect all parts of the world. Although most parts now combat the essence, there are other places that can't, and is currently unknown what parts.
  • Daemons are a race of evil beings.
  • Daemons are entities of the warp, and are effectively extensions of their associated Chaos god. They are created at the whim of a Chaos god from a fraction of the god's own power. A daemon's appearance and character reflect the god's own nature.
  • Daemons are the beings of the Daemonic Realm. They take a thousand different forms, and they are as varied and as strange and wonderful as the beings of Earth. The term "Daemon," as opposed to "Demon," is used, as even within the Enterrisan tongues, the words for these beings are similar, but separate, from the word for the classic archetypes of Demons. Ånos: Roitos (Demon) Ånos: Ronitas (Daemon)
  • A race of beings from the deep pits of hell, daemons are full of deceit and malignancy. They are extremely intelligent, cunning, and powerful to no end. Daemons not only boast powerful magics and physical attacks, they can possess their victims, and gate in fellow daemons to assist them. To battle a daemon is either sheer madness or the act of someone totally convinced of victory. In short, these denizens of hell are among the deadliest of enemies. They are hard to defeat and leave behind no loot--only scars.
  • There are many type of Daemons in the Known World and not all of them serve the gods of Chaos. Every deity has some supernatural servants and the term 'Daemon' - a being not of the world - is applied to all of them, regardless of their alignment. As might be expected, the forms and powers of Daemons are so varied that is virtually impossible to cover them all. Daemons are the servants of various deities and do not belong to the material world. As such, they are subject to the same rules regarding instability as are undead creatures.
dcterms:subject
dbkwik:fanon/prope...iPageUsesTemplate
dbkwik:ultima/prop...iPageUsesTemplate
FirstAppearance
Game
  • Ultima IX
  • Ultima V
  • Ultima I
  • Ultima VIII
  • Ultima VII Part Two
  • Ultima II
  • Ultima III
  • Ultima VI
Text
  • It looks like it's shrugging, this creature of minor hells, but its pleasure is to stop you in your tracks by magic. The right magical item can thwart the powerful daemon - sometimes.
  • Very strong, agile, and smart, daemons have repertoires of magic that include summoning other daemons and possessing their opponents. They are extremely hardy and difficult to kill even if incapacitated. Daemons fly and can easily manage to cross rivers or shallow waters, although they are seldom encountered in mid ocean. When daemons possess another creature, they disappear into that soul, leaving neither trace nor treasure.
  • Those consumed by flame, either in life or death, or are slain by another Daemon, become servants and warriors for the Lord of Flame and his followers. Daemons are bipedal creatures with mottled and scaly skin, sporting sharp claws and talons. Atop their heads are two horns, while coarse brown fur covers their legs. These hideous beasts are terrible tools of destruction. With their powerful arms and sharp fangs and claws, they rend their victims with razor-like ability. According to the few witnesses who have seen a Daemon attack, the victims scream of the burning pain that comes from each strike, and legend maintains that Daemons can even hurl destructive balls of flame. As fire is their primary tool, Daemons seem immune to the effects of flame themselves, and their thick scales make them nearly impervious to the common blade.
  • Fierce, bat-winged horrors armed with cruel talons and barbed tridents, Daemons were unknown in Sosaria hitherto the advent of Mondain. Drinkers of human souls, Daemons are said to relish the screams of tortured humans above all else.
  • These evil, red-hued beasts hold even less love for mankind then we do for them. They call themselves "Gargoyles," but a change in name is not a change in disposition.
  • This most wicked and formidable of foes is not to be underestimated. Overwhelming strength, skill and intelligence make daemons nearly unbeatable. Possessing magical powers rivaling the most powerful of mages, the daemon can summon hordes of his brothers to assist him in killing or possessing his victims. Being already undead, the daemon has little fear of death. You are forewarned!
  • Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage.
  • Driver of art, mother of madness, this Monster of the Pit fears no mortal-born weapon. Like a tortured thought begetting like children, demons summon packs of hellhounds to overwhelm the innocent. Should he conquer the pack, the warrior may reach the creature, if he can decipher its phasing and avoid its rending claws. Yet even in felling it, he does not destroy it, for it returns to the Pit to rebundle its anger. To die at the hand of a demon is to suffer the curse of the slave. For, in death a victim becomes one of its minions, his soul in its clutches forever.
Caption
  • Daemon, from Serpent Isle manual
LastAppearance
alternatenames
  • Gargoyles, Manes,
Book
  • Compendium
  • Journal
  • The First Age of Darkness
  • Book of Lore
  • Beyond the Serpent Pillars
  • The Book of Play
  • The Second Age of Darkness
  • The Chronicle of Pagan
Variants
  • Despoilers, Destroyers
  • Imps, Balrons, Hordlings,
abstract
  • Daemons are monsters from the Underworld, commanded by Hades.
  • Be warn. This is a compodium which details Daemons most foul. There daemons are a mixture of the stereotypical daemons we see in Video Games, Myths, and Religions!
  • Children of Darkness.
  • Daemons (/ˈdiːmən/ or /ˈdeɪmən/) are humans that been infected by the Demons demonic essence, and is shunned in society. Some people opened the Gates of Hell, and allowed the demonic essence to infect all parts of the world. Although most parts now combat the essence, there are other places that can't, and is currently unknown what parts.
  • Daemons are a race of evil beings.
  • There are many type of Daemons in the Known World and not all of them serve the gods of Chaos. Every deity has some supernatural servants and the term 'Daemon' - a being not of the world - is applied to all of them, regardless of their alignment. As might be expected, the forms and powers of Daemons are so varied that is virtually impossible to cover them all. Daemons are the servants of various deities and do not belong to the material world. As such, they are subject to the same rules regarding instability as are undead creatures. Daemonic creatures always behave in a very absolute manner. They know what they have to do and take any measures necessary in order to do it. A Daemon will never go against its own deity and will always attempt to carry out its orders to the best of its ability. For each of the gods of Chaos, you will find details of one Greater Daemon, one Lesser Daemon, and two Daemonic Servants or Creatures. You might like to devise new Daemons of your own using the guidelines presented here.
  • Daemons are entities of the warp, and are effectively extensions of their associated Chaos god. They are created at the whim of a Chaos god from a fraction of the god's own power. A daemon's appearance and character reflect the god's own nature.
  • A race of beings from the deep pits of hell, daemons are full of deceit and malignancy. They are extremely intelligent, cunning, and powerful to no end. Daemons not only boast powerful magics and physical attacks, they can possess their victims, and gate in fellow daemons to assist them. To battle a daemon is either sheer madness or the act of someone totally convinced of victory. In short, these denizens of hell are among the deadliest of enemies. They are hard to defeat and leave behind no loot--only scars. Daemons are usually found in , places of the dead, or sites of strong magic. Many enter the world by way of a powerful mage casting the Summon Daemon spell.
  • Daemons are the beings of the Daemonic Realm. They take a thousand different forms, and they are as varied and as strange and wonderful as the beings of Earth. The term "Daemon," as opposed to "Demon," is used, as even within the Enterrisan tongues, the words for these beings are similar, but separate, from the word for the classic archetypes of Demons. Ånos: Roitos (Demon) Ånos: Ronitas (Daemon)
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