You create a chain of force, which lashes out and attacks your enemies. The chain has a reach of 15 feet, but cannot move from the space you designate. The chain attacks by attempting to trip your foes (+12 melee touch attack, +15 on the opposed Strength check]]. It does not provoke attacks of opportunity for tripping, nor can it be tripped in response on a failed attempt. If it succeeds in tripping an enemy, it immediately follows up with a melee attack on the prone defender (+12 melee attack, 2d6+10 points of damage). Any creature struck by the chain must succeed on a Will saving throw or become shaken.
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rdfs:label
| - Dungeons and Dragons Wiki:Howling Chain
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rdfs:comment
| - You create a chain of force, which lashes out and attacks your enemies. The chain has a reach of 15 feet, but cannot move from the space you designate. The chain attacks by attempting to trip your foes (+12 melee touch attack, +15 on the opposed Strength check]]. It does not provoke attacks of opportunity for tripping, nor can it be tripped in response on a failed attempt. If it succeeds in tripping an enemy, it immediately follows up with a melee attack on the prone defender (+12 melee attack, 2d6+10 points of damage). Any creature struck by the chain must succeed on a Will saving throw or become shaken.
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Comp
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dcterms:subject
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LVL
| - Armory 6, Sorcerer/Wizard 6
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casttime
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Name
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SR
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save
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DESC
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School
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tsea
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Subj
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abstract
| - You create a chain of force, which lashes out and attacks your enemies. The chain has a reach of 15 feet, but cannot move from the space you designate. The chain attacks by attempting to trip your foes (+12 melee touch attack, +15 on the opposed Strength check]]. It does not provoke attacks of opportunity for tripping, nor can it be tripped in response on a failed attempt. If it succeeds in tripping an enemy, it immediately follows up with a melee attack on the prone defender (+12 melee attack, 2d6+10 points of damage). Any creature struck by the chain must succeed on a Will saving throw or become shaken. A howling chain can make one attack of opportunity each round for every four caster levels you have, using the same tactic as above. A howling chain has as many hit points as you do when you're undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't deal damage do not affect it. It makes saving throws as its caster. Disintegrate or a successful dispel magic destroys it. Focus: A small length of platinum chain worth at least 500 gp.
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