About: Frozen Floors   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions. This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].

AttributesValues
rdf:type
rdfs:label
  • Frozen Floors
rdfs:comment
  • Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions. This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].
Level
  • 27(xsd:integer)
dcterms:subject
chips available
  • 10(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 266(xsd:integer)
Password
  • IHSJ
levelset
bold difficulty ms
  • 3(xsd:integer)
bold ms
  • 276(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 10(xsd:integer)
Name
  • Frozen Floors
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions. Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level. This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].
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