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| - The new kid in the JTS family, OtherSpace: Millenium picks up the story 1000 years after the events of OtherSpace: New Journeys. It provides a clean slate for new and old players alike to create the stories of this excellent science fiction MUSH. In Beta since January, in the last eight months I've seen a lot of development, with a lot of systems (many of which weren't even availabe over on OS:NJ) like Crafting, Trade, Econ, Combat, Space added. Latest little gizmo even allows players to buy and own companies.
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| abstract
| - The new kid in the JTS family, OtherSpace: Millenium picks up the story 1000 years after the events of OtherSpace: New Journeys. It provides a clean slate for new and old players alike to create the stories of this excellent science fiction MUSH. In Beta since January, in the last eight months I've seen a lot of development, with a lot of systems (many of which weren't even availabe over on OS:NJ) like Crafting, Trade, Econ, Combat, Space added. Latest little gizmo even allows players to buy and own companies. One of the most heartening things has been to see the give and take between players and an admin team who listen, which has had (and will continue to have) a major impact on how the game is developing. The team has been building a grid from zero, providing players with the tools to develop their own plots and gone out of their way to tackle all those systems mentioned above in only an eight-month development cycle. Story is still important, as first and foremost we're a RP-MUSH. Events are being run and the story is still being developed. It's an exciting time, for those of you who were interested in OtherSpace, but couldn't get into it because of the complex theme after 10 years of play, Millenium gives you a chance to make your own mark on a new game.
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