Absolute Defense (AB Defense) is a any enemy-exclusive stat in Breath of Fire: Dragon Quarter. It as a barrier that determines how much damage at a start of combo that a foe before they take damage. For example if an enemy has AB Defense rating of 200, combo exceeding 200 in damage must be done to hurt the enemy.
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rdf:type
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rdfs:label
| - Absolute Defense
- Absolute defense
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rdfs:comment
| - Absolute Defense (AB Defense) is a any enemy-exclusive stat in Breath of Fire: Dragon Quarter. It as a barrier that determines how much damage at a start of combo that a foe before they take damage. For example if an enemy has AB Defense rating of 200, combo exceeding 200 in damage must be done to hurt the enemy.
- The power to possess a defense that cannot be breached by any attack. Sub-Power of Absolute Condition. Opposite to Absolute Attack.
- This technique can only be performed by two weapon fighting with shields. As a full round action, you enter a total defense stance. Your shield bonus to armor class increases by +8. In addition, for this round your shield bonus to armor class adds in to your Fortitude and Reflex saving throws. Finally you are treated as having evasion and mettle while in this stance, and you are immune to critical hits, double damage from technique effects, and sneak attacks. You cannot take any actions while in this stance, other than to protect yourself. This bonus lasts until the beginning of your next round.
- The user possesses defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude and directions.
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dcterms:subject
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Row 1 info
| - Possess an impenetrable defense.
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Row 1 title
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Box Title
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Caption
| - Gaara is protected from all attacks by the sand that contains his mother's will.
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imagewidth
| - 300(xsd:integer)
- 340(xsd:integer)
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abstract
| - Absolute Defense (AB Defense) is a any enemy-exclusive stat in Breath of Fire: Dragon Quarter. It as a barrier that determines how much damage at a start of combo that a foe before they take damage. For example if an enemy has AB Defense rating of 200, combo exceeding 200 in damage must be done to hurt the enemy.
- The power to possess a defense that cannot be breached by any attack. Sub-Power of Absolute Condition. Opposite to Absolute Attack.
- This technique can only be performed by two weapon fighting with shields. As a full round action, you enter a total defense stance. Your shield bonus to armor class increases by +8. In addition, for this round your shield bonus to armor class adds in to your Fortitude and Reflex saving throws. Finally you are treated as having evasion and mettle while in this stance, and you are immune to critical hits, double damage from technique effects, and sneak attacks. You cannot take any actions while in this stance, other than to protect yourself. This bonus lasts until the beginning of your next round.
- The user possesses defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude and directions.
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