About: The Crime and Leisure Add-on (CLM)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Since the initial launch of Cities XL 2009, we have had the impression that something doesn't add up, concerning Leisure in the game. Buildings that all logic dictates should be Entertaining (like Bars and Restaurants) appeared as Retail; others like the Ferris Wheel and the Bowling alley, which logic dictates should be private ventures, were state-run. And modders that have access to the core files of the game have noticed another negative effect, buried in the code, but inactive - Crime. Combining all these bits of info with our natural desire to improve this beloved game, we started work and created this comprehensive functionality add-on, which will change significantly the way Commerce handles in the game.

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  • The Crime and Leisure Add-on (CLM)
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  • Since the initial launch of Cities XL 2009, we have had the impression that something doesn't add up, concerning Leisure in the game. Buildings that all logic dictates should be Entertaining (like Bars and Restaurants) appeared as Retail; others like the Ferris Wheel and the Bowling alley, which logic dictates should be private ventures, were state-run. And modders that have access to the core files of the game have noticed another negative effect, buried in the code, but inactive - Crime. Combining all these bits of info with our natural desire to improve this beloved game, we started work and created this comprehensive functionality add-on, which will change significantly the way Commerce handles in the game.
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abstract
  • Since the initial launch of Cities XL 2009, we have had the impression that something doesn't add up, concerning Leisure in the game. Buildings that all logic dictates should be Entertaining (like Bars and Restaurants) appeared as Retail; others like the Ferris Wheel and the Bowling alley, which logic dictates should be private ventures, were state-run. And modders that have access to the core files of the game have noticed another negative effect, buried in the code, but inactive - Crime. Combining all these bits of info with our natural desire to improve this beloved game, we started work and created this comprehensive functionality add-on, which will change significantly the way Commerce handles in the game. When creating the mod, we attempted to deliver a balanced gaming experience, having its logic firmly rooted in real life, while at the same time respecting the original gameplay of Cities XL. We believe the result improves the game greatly. Important note: On installing the CLM, you will notice abrupt changes in the economy of big cities (especially vacation-oriented and office cities). Retail demand will skyrocket, and could even go into the red - you might want to pause the game and quickly erect some malls to prevent disaster! Also, there are many former Retail or Leisure buildings that are now Entertainment buildings, emitting Crime - you might want to put more Police stations immediately!
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