Both the 1996 and 2002 versions of Resident Evil contain a noticeable degree of roleplaying. A number of events in the game's plot determine and are determined by other elements of the game's progression, from how the supporting role will help the player; whether they live or die and how the game, itself ends.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:resident-ev...iPageUsesTemplate | |
dbkwik:residentevi...iPageUsesTemplate | |
abstract |
|