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An Entity of Type : dbkwik:resource/XpQlP--pfKPUT-dRmE8v0Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Crash Crush (ゆきだま スライディン lit. Snowball Sliding in Japanese) is the ninth level and is the fourth level of the second warp room in Crash Bandicoot 2: Cortex Strikes Back. It is a sequel of sorts to Crash Dash, in which Crash is again tasked with running away from gargantuan snowballs during the evening. Crash still has to dodge mines and electric barriers, but this time he is assisted by turbo pads scattered around the stage. Players will have to make efficient use of these turbo boosts on the final snowball run, as it contains a locked crate that Crash won't have enough time to belly-flop open unless he has a significant lead over the snowball. Shortly after the first checkpoint, there is a brief split path Crash must take if he wants all the crates.

AttributesValues
rdf:type
rdfs:label
  • Crash Crush
rdfs:comment
  • Crash Crush (ゆきだま スライディン lit. Snowball Sliding in Japanese) is the ninth level and is the fourth level of the second warp room in Crash Bandicoot 2: Cortex Strikes Back. It is a sequel of sorts to Crash Dash, in which Crash is again tasked with running away from gargantuan snowballs during the evening. Crash still has to dodge mines and electric barriers, but this time he is assisted by turbo pads scattered around the stage. Players will have to make efficient use of these turbo boosts on the final snowball run, as it contains a locked crate that Crash won't have enough time to belly-flop open unless he has a significant lead over the snowball. Shortly after the first checkpoint, there is a brief split path Crash must take if he wants all the crates.
dcterms:subject
Number
  • 9(xsd:integer)
Name
  • Crash Crush
Gem
  • Power Crystal, Clear Gem
dbkwik:crashbandic...iPageUsesTemplate
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crates
  • 57(xsd:integer)
abstract
  • Crash Crush (ゆきだま スライディン lit. Snowball Sliding in Japanese) is the ninth level and is the fourth level of the second warp room in Crash Bandicoot 2: Cortex Strikes Back. It is a sequel of sorts to Crash Dash, in which Crash is again tasked with running away from gargantuan snowballs during the evening. Crash still has to dodge mines and electric barriers, but this time he is assisted by turbo pads scattered around the stage. Players will have to make efficient use of these turbo boosts on the final snowball run, as it contains a locked crate that Crash won't have enough time to belly-flop open unless he has a significant lead over the snowball. Shortly after the first checkpoint, there is a brief split path Crash must take if he wants all the crates. In this level, nitro crates are destroyed by the snowball, and there is no nitro switch crate. The problem is that it's possible to get very far ahead of the snowball and so if the snowball running over the nitro crates is outside of the range of the camera, then they won't be destroyed. Therefore, if Crash is very far ahead of the snowball, he must wait to see it hit the nitro crates, in order to get the gem. For whatever reason, this warning is not stated in most walkthroughs of the game.
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