rdfs:comment
| - The game takes place in a persistent world where each player creates a hero (also known as a character) to roleplay. The player chooses to be a member of one of the four kiths: the Faerie Kith consisting of brownie, elves, pixies, satyrs, and selkies; the Hominid Kith consisting of humans and halflings; the Jotun Kith consisting of giants, ogres, and trolls; and the Nibelung Kith consisting of dwarves, gnomes, and goblins. With their hero, a player explores the game world, which is centered around the town of Wivernhoe, and battle monsters.
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abstract
| - The game takes place in a persistent world where each player creates a hero (also known as a character) to roleplay. The player chooses to be a member of one of the four kiths: the Faerie Kith consisting of brownie, elves, pixies, satyrs, and selkies; the Hominid Kith consisting of humans and halflings; the Jotun Kith consisting of giants, ogres, and trolls; and the Nibelung Kith consisting of dwarves, gnomes, and goblins. With their hero, a player explores the game world, which is centered around the town of Wivernhoe, and battle monsters. In June 2005, a new combat engine and new skill system was introduced to the MUD. The combat engine uses events, instead of the rounds or turns found in most RPGs, to regulate battles. Heroes are able to queue tactics before and during melee. The skills system arranges skills in a skill tree and skills are improved, when challenged, through use.
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