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Territory is what you need to win a game-the more territory you have, the better chances you have of winning.

AttributesValues
rdfs:label
  • Territory
rdfs:comment
  • Territory is what you need to win a game-the more territory you have, the better chances you have of winning.
  • In order to own a territory you will need to be in a mafia family. The family boss may then assign you a territory in any country and city. Once you have a territory, the links to manage your territory will be displayed in the right hand menu. Unlike the other parts of the game, the territory systemis turn based. One turn is 5 minutes.
  • A Territory is a specific region; the term is used to describe an area of land in both Axis & Allies and TripleA. In the territory definition list the only property that can be defined is water. Territory attachments allow the definition of the following properties * Production * unitProduction * isImpassable * victoryCity * capital There is a separate territoryowner list which shows initial control.
  • A territory is a specific place you can capture/own in Risk. In the original Risk, these are countries (or parts of them) of the world. Other examples include Planets, in Star Wars Risk. Capturing Regions is the primary objective of Risk. The more territories a player has, the more troops the player is entitled to. Territories are split into regions, when a player owns all the territories in a region, they are entitled to a region bonus (extra troops).
  • Territory refers to the ownership of a piece of land. Territory can be neutral or under the control of a nation. A nation's territory is any piece of land inside that nation's national borders. Allied territory counts as own territory in most cases - you may construct buildings and even cities inside allied territory and you will gather extra resources from connected rare resources after researching Taxation at a Temple. Furthermore, military units can move through allied territory without suffering from Attrition.
  • A territory is an area under the control of a state.
  • Territory refers to all of the land and water tiles a civilization or city-state controls.
  • A Territory is an area of land which falls under the rule of a specific Clan Member. This is used to determine which monsters and plants can be found there, national alignments, which Clan Member bonuses apply, the local Marketplace.
  • One of six (including both land and sea) in which each player may initially place their . A player's cities and population are exclusive to their own territory.
  • Territory (絶対領土(テリトリー) Teritorī) is a Caster Magic and a type of Spatial Magic that involves the manipulation of space.
  • An Alexandrian overseas territory is one of 3 (as of 2006) territories which are not part of the Empire of the Alexandrians but come under its sovereignty.
  • Territory is a term that was introduced in the Chapter Black Saga. Territory is a power used by most psychics. Once someone's territory is active it enables their psychic abilities to work only within the area of their territory. Anyone caught in someone's territory when it was activated falls subject to the psychics territorial powers and follows the rules of the territory.
  • On Sigma Iotia II, a planet whose society was based on Earth's Chicago gangster period, and no formal government existed. Leaders of each territory held the title of "Boss". Bela Okmyx controlled the Northside Territory, which was the largest on the planet. Jojo Krako ran the Southside Territory and was an enemy of Bela Okmyx and the other gangster bosses. In all there were about a dozen territories. In 2268, James T. Kirk unified the warring territories by establishing the Federation as a Godfather figure in control of a mob syndicate. Kirk's intervention created a planetary government on Sigma Iotia II, and ended the turf war between the bosses. (TOS: "A Piece of the Action" )
  • A territory was a level of territorial organization within the Corporate Sector Authority's Territory Administration. Each territory was controlled by a Territorial Administrator. When the Authority was founded, there were only three territories; by the time of the start of the Galactic Civil War, the territories numbered twenty-nine. Each territory had a Security Division Precinct assigned to the capital.
  • A territory refers to an area of the real world which forms a gaming community within the game world of Guild Wars. Each game account belongs to one territory. It is assumed that a player joins the territory he/she is living in (or which fits best to his/her actual location), but this is not mandatory. The affiliation to a territory affects a few things:
  • For a 1-person city far from other cities, it covers a 4-tile radius (3 tiles diagonally). As the city grows, the territory expands. Its border has a nation-specific color, noted on the nations menu (F3). For a single human playing against AI nations, the human's border is red in the default ruleset. Options at the start of a game include "no borders" and "see everything inside border". You can also ask for border changes to show even under fog of war, which indicates when a city you once saw has changed hands and which may allow you to deduce that a city has been destroyed.
sameAs
dcterms:subject
dbkwik:civilizatio...iPageUsesTemplate
dbkwik:f-airytail/...iPageUsesTemplate
dbkwik:fairytail/p...iPageUsesTemplate
dbkwik:freeciv/pro...iPageUsesTemplate
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Name
  • Territory
Type
Rōmaji
  • Teritorī
dbkwik:schools/pro...iPageUsesTemplate
User
abstract
  • Territory is what you need to win a game-the more territory you have, the better chances you have of winning.
  • In order to own a territory you will need to be in a mafia family. The family boss may then assign you a territory in any country and city. Once you have a territory, the links to manage your territory will be displayed in the right hand menu. Unlike the other parts of the game, the territory systemis turn based. One turn is 5 minutes.
  • A Territory is a specific region; the term is used to describe an area of land in both Axis & Allies and TripleA. In the territory definition list the only property that can be defined is water. Territory attachments allow the definition of the following properties * Production * unitProduction * isImpassable * victoryCity * capital There is a separate territoryowner list which shows initial control.
  • A territory is a specific place you can capture/own in Risk. In the original Risk, these are countries (or parts of them) of the world. Other examples include Planets, in Star Wars Risk. Capturing Regions is the primary objective of Risk. The more territories a player has, the more troops the player is entitled to. Territories are split into regions, when a player owns all the territories in a region, they are entitled to a region bonus (extra troops).
  • A territory refers to an area of the real world which forms a gaming community within the game world of Guild Wars. Each game account belongs to one territory. It is assumed that a player joins the territory he/she is living in (or which fits best to his/her actual location), but this is not mandatory. The affiliation to a territory affects a few things: * The territories reflect the technical server structure of Guild Wars. These servers are ideally optimized to service people in that territory. Playing in a territory that is hosted far from the players actual location may cause lag while playing. * As of the August 23, 2007 update, players may access the districts of both their home territory and the districts of another territory while in a town. * Players in the same territory will most likely speak the same languages and use the same character set for names and messages. * Players in the same territory will be around in the game at roughly the same time of day. * Territory plays a major part during the qualification stage of official like the GWWC.
  • Territory refers to the ownership of a piece of land. Territory can be neutral or under the control of a nation. A nation's territory is any piece of land inside that nation's national borders. Allied territory counts as own territory in most cases - you may construct buildings and even cities inside allied territory and you will gather extra resources from connected rare resources after researching Taxation at a Temple. Furthermore, military units can move through allied territory without suffering from Attrition.
  • For a 1-person city far from other cities, it covers a 4-tile radius (3 tiles diagonally). As the city grows, the territory expands. Its border has a nation-specific color, noted on the nations menu (F3). For a single human playing against AI nations, the human's border is red in the default ruleset. In-game help related to territory can be found under "National Borders", a subheading under "Terrain". Part of that says "Once claimed, a tile that can be directly worked by a city can not change ownership unless the city does (or is destroyed)", but that is wrong in 2.5.0: if a foreign city grows bigger or is built very close, its territory may expand to steal good tiles that the slower city was working. The territory, at least up to 2.3.5, did not normally include water except immediately adjacent to a city. However, territories in 2.5.0 can extend to cover some nearby water even though the in-game "Help" still says "Borders can only extend into water for tiles adjacent to a city; other water tiles remain unclaimed territory". Options at the start of a game include "no borders" and "see everything inside border". You can also ask for border changes to show even under fog of war, which indicates when a city you once saw has changed hands and which may allow you to deduce that a city has been destroyed.
  • A territory is an area under the control of a state.
  • Territory refers to all of the land and water tiles a civilization or city-state controls.
  • A Territory is an area of land which falls under the rule of a specific Clan Member. This is used to determine which monsters and plants can be found there, national alignments, which Clan Member bonuses apply, the local Marketplace.
  • One of six (including both land and sea) in which each player may initially place their . A player's cities and population are exclusive to their own territory.
  • Territory (絶対領土(テリトリー) Teritorī) is a Caster Magic and a type of Spatial Magic that involves the manipulation of space.
  • An Alexandrian overseas territory is one of 3 (as of 2006) territories which are not part of the Empire of the Alexandrians but come under its sovereignty.
  • Territory is a term that was introduced in the Chapter Black Saga. Territory is a power used by most psychics. Once someone's territory is active it enables their psychic abilities to work only within the area of their territory. Anyone caught in someone's territory when it was activated falls subject to the psychics territorial powers and follows the rules of the territory.
  • On Sigma Iotia II, a planet whose society was based on Earth's Chicago gangster period, and no formal government existed. Leaders of each territory held the title of "Boss". Bela Okmyx controlled the Northside Territory, which was the largest on the planet. Jojo Krako ran the Southside Territory and was an enemy of Bela Okmyx and the other gangster bosses. In all there were about a dozen territories. In 2268, James T. Kirk unified the warring territories by establishing the Federation as a Godfather figure in control of a mob syndicate. Kirk's intervention created a planetary government on Sigma Iotia II, and ended the turf war between the bosses. (TOS: "A Piece of the Action" )
  • A territory was a level of territorial organization within the Corporate Sector Authority's Territory Administration. Each territory was controlled by a Territorial Administrator. When the Authority was founded, there were only three territories; by the time of the start of the Galactic Civil War, the territories numbered twenty-nine. Each territory had a Security Division Precinct assigned to the capital.
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