In fiction, population signs tend to be updated in real time, whether to reflect new additions, or more often, to reflect a murder spree. A frequent means of establishing a "dangerous Wild West town" setting is a shot of the town sign, with several crossed-out population numbers, indicating frequent reductions due to violent deaths and/or people moving out. A ghost town may be shown with a sign that clocks all the way down to zero that way, presumably updated by the last resident to leave. Examples of Population X and Counting include:
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rdfs:label
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rdfs:comment
| - In fiction, population signs tend to be updated in real time, whether to reflect new additions, or more often, to reflect a murder spree. A frequent means of establishing a "dangerous Wild West town" setting is a shot of the town sign, with several crossed-out population numbers, indicating frequent reductions due to violent deaths and/or people moving out. A ghost town may be shown with a sign that clocks all the way down to zero that way, presumably updated by the last resident to leave. Examples of Population X and Counting include:
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dbkwik:all-the-tro...iPageUsesTemplate
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dbkwik:allthetrope...iPageUsesTemplate
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abstract
| - In fiction, population signs tend to be updated in real time, whether to reflect new additions, or more often, to reflect a murder spree. A frequent means of establishing a "dangerous Wild West town" setting is a shot of the town sign, with several crossed-out population numbers, indicating frequent reductions due to violent deaths and/or people moving out. A ghost town may be shown with a sign that clocks all the way down to zero that way, presumably updated by the last resident to leave. A specific sub-trope will have a killer be nice enough to peform a community service and adjust the population sign just before or after he offs someone. Examples of Population X and Counting include:
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