The measure of the Hero's abilities and skills is shown on the Character Screen. Each ability or skill is represented by a numerical value in terms of how proficient the Hero is in each ability or skill. Note that if the Hero has zero proficiency in any skill, then he cannot increase that number through normal training no matter how many times he attempts. For example, if the Hero has a 0 skill in Climbing, then no amount of attempting to climb will raise that number.
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| - The measure of the Hero's abilities and skills is shown on the Character Screen. Each ability or skill is represented by a numerical value in terms of how proficient the Hero is in each ability or skill. Note that if the Hero has zero proficiency in any skill, then he cannot increase that number through normal training no matter how many times he attempts. For example, if the Hero has a 0 skill in Climbing, then no amount of attempting to climb will raise that number.
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abstract
| - The measure of the Hero's abilities and skills is shown on the Character Screen. Each ability or skill is represented by a numerical value in terms of how proficient the Hero is in each ability or skill. Note that if the Hero has zero proficiency in any skill, then he cannot increase that number through normal training no matter how many times he attempts. For example, if the Hero has a 0 skill in Climbing, then no amount of attempting to climb will raise that number. During Character Creation, using the starting Point Pool, all abilities and skills can be adjusted, except for Honor. Abilities and skills can be increased using the Point Pool, but never decreased below their starting point. It is possible to use the starting Point Pool to add one or more skills that the Hero's selected class would not normally allow, but this comes at a point penalty, which varies. See the Hybrid page for more information.
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