Trigger: You kill a living creature with an attack.<br/Effect: One of the helm's seven gems captures the creature's soul. A gem can hold no more than one soul at a time and glows with a green radiance while it contains a soul. A dead creature cannot be returned to life while its soul is captured in this manner.
Effect: On your next damage roll , maximize the results of up to four of the dice you roll. All seven gems then release their souls.
Requirement: At least three of the seven gems must each contain a soul.
Requirement: All seven gems must contain souls.
Utility Power • Encounter
Utility Power. At-Will
Utility Power. At-Will :
Utility Power. Daily
Effect: Choose one bloodied creature you have hit with an attack during this turn. You learn that creature's current hit point total.
Effect: You regain hit points equal to 5 + one-half your level, and two of the gems release their souls.