About: Hail Chaingun   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This weapon is commonly available from Auroran and Rebellion outfitters. It is the only ammunition-fed primary weapon and as such can be a liability in long fire-fights. Try to re-stock as often as possible, particularly when using multiple chainguns, and/or the Storm Chaingun. The weapon is best used to grill small fighters. Taking only a couple of these is not recommended against large vessels, nor is using it for asteriod mining, as the money spent on ammunition will dent your profits.

AttributesValues
rdf:type
rdfs:label
  • Hail Chaingun
rdfs:comment
  • This weapon is commonly available from Auroran and Rebellion outfitters. It is the only ammunition-fed primary weapon and as such can be a liability in long fire-fights. Try to re-stock as often as possible, particularly when using multiple chainguns, and/or the Storm Chaingun. The weapon is best used to grill small fighters. Taking only a couple of these is not recommended against large vessels, nor is using it for asteriod mining, as the money spent on ammunition will dent your profits.
dcterms:subject
ion
  • 0(xsd:integer)
Reload
  • 0(xsd:integer)
blast
  • 0(xsd:integer)
massdamage
  • 4(xsd:integer)
proximity
  • 0(xsd:integer)
allowed
  • 8(xsd:integer)
Requires
  • none
Range
  • 360(xsd:integer)
Energy
  • 1(xsd:integer)
Speed
  • 1800(xsd:integer)
Name
  • Hail Chaingun
Type
  • Front-quadrant turret
amcost
  • 20(xsd:integer)
amallowed
  • 2000(xsd:integer)
ammass
  • no appreciable mass
dbkwik:evn/property/wikiPageUsesTemplate
Tech
  • 10(xsd:integer)
Impact
  • 10(xsd:integer)
Mass
  • 4(xsd:integer)
Cost
  • 5000(xsd:integer)
abstract
  • This weapon is commonly available from Auroran and Rebellion outfitters. It is the only ammunition-fed primary weapon and as such can be a liability in long fire-fights. Try to re-stock as often as possible, particularly when using multiple chainguns, and/or the Storm Chaingun. The weapon is best used to grill small fighters. Taking only a couple of these is not recommended against large vessels, nor is using it for asteriod mining, as the money spent on ammunition will dent your profits. Due to its rate of fire, the Hail Chaingun not only has the highest damage per ton ratio in the game, but it also puts out a respectable amount of damage per second, even with the 1 = X Bug partially affecting it. Enough that it outclasses heavier weapons such as Fusion Pulse Cannons and Medium Blasters. Using a plug to fix the bug makes the damage just silly. Unless you really don't have the space for fusion pulse cannons, don't use hail chainguns. Fusion pulse cannons don't require ammunition, have a longer range, and do more damage.
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