About: Antilife Shell   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.

AttributesValues
rdfs:label
  • Antilife Shell
  • Antilife shell
rdfs:comment
  • Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.
  • [[Category:]] Antilife shell, also known as anti-animal shell, was an abjuration spell that produced a hemispherical barrier that was impermeable to most types of living creatures.
  • Level: , , Components: V, S, DF Casting Time: 1 round Range: 10 ft. Area: 10-ft.-radius emanation, centered on you Duration: 10 min./level (D) Saving Throw: None Spell Resistance: Yes
  • 5th-level abjuration Casting Time: 1 action Range: Self(10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an effected creature is forced to pass though the barrier, the spell ends.
  • Description: You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
dcterms:subject
immunities
  • none
innatelevel
  • 6(xsd:integer)
spellresistance
  • yes
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:freed20/pro...iPageUsesTemplate
Range
  • personal
Name
  • Antilife Shell
school2e
school3e
school1e
school5e
spheres2e
domains5e
dbkwik:nwn/property/wikiPageUsesTemplate
Components
  • V, S
Duration
  • 10(xsd:integer)
Description
  • You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
ImageName
  • Is antilife.jpg
School
casterlevel
  • animal 6, cleric 6, druid 6
targettype
  • 10(xsd:integer)
savingthrow
  • none
spellname
  • Antilife Shell
descriptors
  • none
abstract
  • Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.
  • [[Category:]] Antilife shell, also known as anti-animal shell, was an abjuration spell that produced a hemispherical barrier that was impermeable to most types of living creatures.
  • Level: , , Components: V, S, DF Casting Time: 1 round Range: 10 ft. Area: 10-ft.-radius emanation, centered on you Duration: 10 min./level (D) Saving Throw: None Spell Resistance: Yes
  • 5th-level abjuration Casting Time: 1 action Range: Self(10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an effected creature is forced to pass though the barrier, the spell ends.
  • Description: You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
is 6th spell of
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