About: Aerokinesis   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Aeolus is the master of the air and winds and can alter the direction from which the wind blows in parts of the United States. He will normally do this by request from one god or the other, making his job increasingly difficult if two different gods request different directions of the winds.

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  • Aerokinesis
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  • Aeolus is the master of the air and winds and can alter the direction from which the wind blows in parts of the United States. He will normally do this by request from one god or the other, making his job increasingly difficult if two different gods request different directions of the winds.
  • Aerokinesis is the ability to control wind currents by utilizing Psi Energy. With this power, practitioners can manipulate the air around them to change the flow of current and even form gusts of wind. This requires focus, but it also involves becoming "one" with the wind. That is, creating and maintaining a conscious connection with the air. Here are some techniques for practicing Aerokinesis.
  • Aerokinesis is the psychic ability to manipulate, control, or alter air molecules, wind currents, and control air to an extent with the mind. Unfortunately, you cannot create general molecules of any kind. With this ability, practitioners can manipulate the air around them to change the flow of current and even form gusts of wind. Not only does it require focus, but also it involves connecting with the wind. That is, creating and maintaining a conscious connection with the air.
  • Aerokinesis is the ability to manipulate air
  • Aerokinesis is the power to control air.
  • Aerokinesis is the power to create wind and to manipulate its movement. The effects of this power vary in proportion to the strength of the magical being and scope of his or her power. This is also one of the five component powers of Conjuring the Elements. It can also be used through Atmokinesis.
  • When Charlotte first manifested, she accidentally nearly suffocated herself by drawing air away from her body. She has since trained in using her ability, has gained great skill with it, and has developed it extensively. She has learned to control it, and can use it both offensively and defensively, as well as in non-combat situations. She can thicken air to form a shield, draw it from people's bodies, or create air currents to carry objects or to fly on. She can also manipulate air to carry sound and to create illusions or to hide something. She has developed a method of manipulating air to effectively teleport, the only person known to do so. She never tires from using any aspect of the ability.
  • Aerokinesis is the power to manipulate and control the wind and the air in their favor, from light winds to huge typhoons. Merpeople can also levitate objects. This power can also be used to levitate people with the air, as Charlotte Watsford did and possibly fly with this ability. The amplified version of Hydrokinesis that merpeople receives in the Moon Pool during a planetary alignment.
  • Aerokinesis or Anemokinesis is the ability to mentally affect or move wind currents or wind. With this ability, one can easily resist wind pressure, move air particles to create vacuums to suffocate foes, or send wind at foes as gale-force currents. One with this ability could even travel on air currents via flight or walking. Another faculty of this ability is Aerogenesis in which one can generate breathable air or the constituents of air. Someone with this power is Travis Payne
  • Aerokinesis (usually just called Aero) is widely recognized on the Flood forum of Bungie.net. Though he rarely points it out, Aero is very arrogant, which is facilitated by an IQ of 154, and the ability to easily outsmart his teachers.
  • The power to manipulate air. Sub-power of Gas Manipulation. Variation of Elemental Manipulation.
  • Aerokinesis is the ability to control the element of air. This is not necessarily limited to oxygen, but in fact may encompass the entire spectrum of gasses. An aerokinetic can direct the air to do as they please, from creating a small pleasant breeze to destroying whole towns with an unstoppable tornado. Weaknesses include fire (it can suck up any air around it) and any object that air can't move. And of course, aerokinesis cannot be used in a complete vacuum.
  • Aerokinesis, Zephyrkinesis, or Anemokinesis is the ability to mentally affect or move air or wind currents. With this ability, one can easily resist wind pressure, move air particles to create vacuums to suffocate foes, or send wind at foes as gale-force currents. One with this ability could even travel on air currents via Flight or walking. Another faculty of this ability may be the potential for Aerogenesis in which one can generate breathable air or the constituents of air.
  • The ability to mentally/physically/kinetically control, create and/or absorb air/wind, In general, enabling/access to: * Air/Wind Absorption (absorb various types of air/wind supply to gain access to greater energies). * Air/Wind Projection (exert air from body in several of angles and force). * Air/Wind Formation (appear/transform into gust and/or mist substance). * Sonokinesis (mentally & physically control, generate & absorb sound). * Super Speed (move/react/navigate/think at speeds of sound). * Flight (levitate/propel/move/navigate in mid-air). * Telekinesis (mentally moving objects/entities with the mind & wind). * Atmokinesis (mentally control/manipulate/rearrange all aspects of weather). * Cryokinesis (mentally & physically control, generate & absor
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  • Neutral
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  • Control, create and/or absorb air.
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