About: Command and Conquer Economy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In most civilisation- and city-building games, nothing ever gets built unless the player specifically orders it. While it is simpler to depict the resource management in this way, it is very unrealistic to, for example, have to build "state" stables and "state" smithies in order to recruit knights in a medieval-themed game, or have to specifically order a resource extraction operation rather than have an autonomous agent do it in response to increased demand. It also prevents poor AI from sapping all your resources into pointless crap. Examples of Command and Conquer Economy include:

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  • Command and Conquer Economy
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  • In most civilisation- and city-building games, nothing ever gets built unless the player specifically orders it. While it is simpler to depict the resource management in this way, it is very unrealistic to, for example, have to build "state" stables and "state" smithies in order to recruit knights in a medieval-themed game, or have to specifically order a resource extraction operation rather than have an autonomous agent do it in response to increased demand. It also prevents poor AI from sapping all your resources into pointless crap. Examples of Command and Conquer Economy include:
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  • In most civilisation- and city-building games, nothing ever gets built unless the player specifically orders it. While it is simpler to depict the resource management in this way, it is very unrealistic to, for example, have to build "state" stables and "state" smithies in order to recruit knights in a medieval-themed game, or have to specifically order a resource extraction operation rather than have an autonomous agent do it in response to increased demand. Of course, this grossly unrealistic Command Economy mechanism in games like Command and Conquer is often one of the Acceptable Breaks From Reality; many players would find it less fun to put down some infrastructure, set certain policies and watch the results rather than tinkering with everything themselves. Also, it is obviously more difficult to create an AI that could simulate the dynamics of city or civilisation development in a reasonable manner. Some games, like the later Total War and Civilization games, partially avert this by allowing you to let the AI manage cities autonomously. It also prevents poor AI from sapping all your resources into pointless crap. This is why You Require More Vespene Gas. Compare Easy Communication, where it's your units who require an unrealistic amount of instruction from the player. Examples of Command and Conquer Economy include:
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