| Description
| - 1(xsd:integer)
- 100(xsd:integer)
- Hits multiple times.
- Launches on hit.
- Nu grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent.
- Roundhouse kick forward. Good followup to 5B or 2B, and combos into 5C.
- Pressing C before the sword comes out will cancel the move.
- Nu summons a sword that flies upward at a steep 70-degree angle.
- Teleports towards the opponent. Can go through the opponent.
- Will not disappear even if Nu is hit during the move.
- The air version is a great combo ender and adds about 1K damage to any combo.
- Nu charges up briefly, then sends a wave of swords traveling along the ground. In Dia Forma it can be charged longer by tapping C during the charge animation.
- Nu summons a sword in midair that flies downward at a slight 30-degree angle.
- Nu winds up and swings her wings forward in an arc. Wallbounces on counterhit or if it hits an airborne opponent.
- Nu spins her wings vertically in a circle. A bit slower than j.C.
- Nu sends a spinning scythe forward along the ground. Pressing C before the scythe comes out will cause it to start at max range and travel backwards towards Nu instead.
- Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees.
- Can be performed in midair.
- Can be performed out of any Drive or 6C.
- Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Has SMP.
- Hits low and knocks down on hit.
- In Overdrive, 4 swords appear.
- Knee strike. Has good priority, but short range.
- If the opponent crosses to the other side of Nu while she is mashing this move, she will automatically turn around after them.
- Lasts longer in Overdrive.
- Low kick along the ground. Hits low.
- Nu crouches and jabs. Fast, but short range.
- Nu does a kick resembling her 6B in midair.
- Nu jabs with her hand in midair.
- Nu jabs with her hand. Fast, but short range.
- Possible to charge;180F cooldown
- Nu grabs the opponent, lifts them above her head and impales them with her swords.
- Two hits do not combo except on counterhit.
- Works only in Dia Forma.
- Works only in Luna Forma and Overdrive.
- Works only in Luna Forma.
- If an airborne opponent is hit by Nu's hands while she is summoning the portal, he will float upwards slowly until he techs.
- Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it's previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D.
- Nu summons a sword in midair that flies upward at a slight 30-degree angle.
- Invulnerable during the teleport and can pass through the opponent.
- Same as Forward Throw, the opponent just ends up on the other side.
- A new move from BlazBlue: Chronophantasma. Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP.
- Nu does an awkward-looking horizontal spin kick in place. Hits twice, second hit is overhead.
- Nu creates a portal on the ground. Opponents standing in the portal will be slowed down significantly, more if they are directly on it.
- Nu creates a portal a short distance in front of her, which fires a barrage of swords. The swords will wallbounce on hit.
- Nu summons a sword that slowly appears behind the opponent and strikes downward from above. Hits overhead.
- Nu leans back and pokes upward with her hands. Has upper-body invulnerability.
- Cancels the recovery of certain moves with a teleport in the indicated direction. Forward teleport moves forward significantly, backwards teleport is about the same as her backdash.
- Nu shoots the sword "wings" on her back one by one. Can be mashed for up to eight hits.
- Gravity effect disappears if Nu is hit while the portal is still active.
- Nu charges up briefly, then sends a wave of swords traveling along the ground. Can be charged longer by tapping C during the charge animation.
- Nu spins her wings around her horizontally. Also hits behind her.
- Nu charges up briefly and then grabs the opponent. After a brief anime-esque sequence, she pulls out a gigantic sword from a dimension, and stabs the opponent. If the opponent is caught, they will be killed instantly. Invulnerable startup, but slow and short range.
- A new move from BlazBlue: Chronophantasma. Mode change special that changes Nu between Dia Forma and Luna Forma . Can be used off any ground normal, ground drive and all special moves except Crescent Saber, Act Parcer and Act Parcer: Zwei.
In Dia Forma:
*Allows access to all Drive follow ups regardless of whether they hit or not.
*Gains Access to Act Parser.
*Gains access to Legacy Edge.
In Luna Forma:
*Gains a small damage boost to certain attacks.
*Drive follow ups can only be used if the opponent doesn't Block the first hit.
*Gains access to Act Parser Zwei, Zwei: Blade, and Zwei: Cavalier.
*Gains access to Calamity Sword.
*Loses versions of Sickle Storm, Spike Chaser, and Crescent Saber.
- Drive attacks summon two swords, like her Unlimited form.
- Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits.
- Nu summons a sword that flies upward at a 30-degree angle.
- In Dia Forma, pressing C before the sword comes out will cancel the move.
|