rdfs:comment
| - Season Two builds on Season One with more dynamic NPCs, an updated engine, a hint system, support for widescreen monitors, more realistic animations, and more mini-games within each episode. Season Two features a calibration assistant when first run, which allows the player to set their graphics and difficulty settings before playing. As with Season One in 2007, Season Two was released on Steam, on May 16, 2008. It was released in October 2009 for the XBox Live Arcade under the name "Sam & Max: Beyond Time and Space", and with this new title, released for the Wii in March 2010.
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abstract
| - Season Two builds on Season One with more dynamic NPCs, an updated engine, a hint system, support for widescreen monitors, more realistic animations, and more mini-games within each episode. Season Two features a calibration assistant when first run, which allows the player to set their graphics and difficulty settings before playing. Unlike Season One, where GameTap users were able to access each episode two weeks before it was available through Telltale's website, Season Two reduced this period down to one day. The first episode, "Ice Station Santa", was released on November 8 on GameTap, followed by a worldwide release on November 9. However, the second episode was delayed until January 11, 2008. New episodes were thereafter released on the second Thursday and Friday of each month. As with Season One in 2007, Season Two was released on Steam, on May 16, 2008. It was released in October 2009 for the XBox Live Arcade under the name "Sam & Max: Beyond Time and Space", and with this new title, released for the Wii in March 2010.
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