About: Leather chaps   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This item is autokeep. This means that if you die with it, you will always keep it.

AttributesValues
rdf:type
rdfs:label
  • Leather chaps
  • Leather Chaps
  • Leather chaps
rdfs:comment
  • This item is autokeep. This means that if you die with it, you will always keep it.
  • Players can make this item through the Crafting skill at level 18 from one soft leather, by using a needle on it with a thread in the inventory granting 27 Crafting experience. They can be bought from Aaron's Archery Appendages in the Ranging Guild.
  • At level 44 Crafting, steel studs can be added to the chaps to make studded chaps, giving 42 Crafting experience. Leather chaps are worth 5 investment credits in Mobilising Armies.
  • Leather chapsit ovat huonoimmat Ranged armourit. Jotta niitä voi käytää tarvitsee Ranged-levelin 1 ja puolustus-levelin 1. Leather chapsit maksavat 30-150 gp:eetä, eli eivät paljon. Niitä voi ostaa Grand Exchangesta ja vaatekaupoista sekä useimmiten myös sekatavarakaupasssa.
Level
  • 1(xsd:integer)
  • 10(xsd:integer)
  • 18(xsd:integer)
Strength
  • 0(xsd:integer)
dcterms:subject
skillXP
  • 27(xsd:integer)
drange
  • 0(xsd:integer)
dslash
  • +2
Spawnable
  • True
mats
  • * 2 Glass * 1 Wild Hide
mat1price
  • gemw
amagic
  • 0(xsd:integer)
noteable
  • Yes
dmagic
  • 0(xsd:integer)
dstab
  • +2
store
  • 20(xsd:integer)
low
  • 8(xsd:integer)
Examine
  • Better than no armour!
  • "Better than no armour!"
mat1qty
  • 1(xsd:integer)
Tradeable
  • Yes
dcrush
  • +1
Sell
  • 109(xsd:integer)
dura
  • 400(xsd:integer)
recipe pot
mainDamage
  • 0(xsd:integer)
alchemy level
  • 0(xsd:integer)
Equipable
  • Yes
geValue
  • gemw
str
  • 0(xsd:integer)
exchange
  • gemw
Combat
  • 8(xsd:integer)
tradable
  • False
destroy
  • Drop
Item ID
  • 1095(xsd:integer)
disassembly
  • Yes
Degradable
  • False
Monster
  • White wolf
offAccuracy
  • 0(xsd:integer)
Quest
  • No
acrush
  • 0(xsd:integer)
Rarity
  • common
offDamage
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • always
arange
  • +4
aslash
  • 0(xsd:integer)
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