Range Upgrade: Increases range by 10%. Costs 200$, costs 5$ more each time Range Upgrader: Increases range by 10% for tower's within it's range. Each time afterwards adds 10%. Costs 100$ first time, 210$ afterwards Shot Speed Upgrader: Increases shot speed by 10% for towers within it's range. Each time afterwards adds 10%. Costs 100$ first time, 250$ afterwards. Special Path: Time 1: Piercing: +1, Time 2, Piercing +1, 3rd time allows camo detection, 4th + time increases piercing every 3 times. Costs 500$ each and 2 points Cost: Each time decreases ally's cost by 30$. Costs 300$
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| - Range Upgrade: Increases range by 10%. Costs 200$, costs 5$ more each time Range Upgrader: Increases range by 10% for tower's within it's range. Each time afterwards adds 10%. Costs 100$ first time, 210$ afterwards Shot Speed Upgrader: Increases shot speed by 10% for towers within it's range. Each time afterwards adds 10%. Costs 100$ first time, 250$ afterwards. Special Path: Time 1: Piercing: +1, Time 2, Piercing +1, 3rd time allows camo detection, 4th + time increases piercing every 3 times. Costs 500$ each and 2 points Cost: Each time decreases ally's cost by 30$. Costs 300$
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| - Range Upgrade: Increases range by 10%. Costs 200$, costs 5$ more each time Range Upgrader: Increases range by 10% for tower's within it's range. Each time afterwards adds 10%. Costs 100$ first time, 210$ afterwards Shot Speed Upgrader: Increases shot speed by 10% for towers within it's range. Each time afterwards adds 10%. Costs 100$ first time, 250$ afterwards. Special Path: Time 1: Piercing: +1, Time 2, Piercing +1, 3rd time allows camo detection, 4th + time increases piercing every 3 times. Costs 500$ each and 2 points Ability Cooldown: Each time decreases cooldown by 3 seconds to a miuinm of 10 seconds. Costs 300$ Cost: Each time decreases ally's cost by 30$. Costs 300$ Has 30 Points on easy, 28 points on normal, 26 points on hard, 25 points on impoppable. Each upgrade costs 1 point except Special path, which costs 2 points
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