About: Goblin witch-doctor   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The goblin witch-doctor is the first-level upgraded creature of the Stronghold town in Heroes of Might and Magic V: Tribes of the East. Its basic version is goblin. Compared to the goblin trapper, Defile Magic makes it more useful against spellcasters, but it lacks the Set Snares ability that can stop an enemy charge in its tracks. Statwise, the slightly lower hit points, initiative and defense won't let it last as long in combat, but the extra attack, damage and speed will let it take more creatures with it - though as goblins, they're both still extremely weak.

AttributesValues
rdfs:label
  • Goblin witch-doctor
rdfs:comment
  • The goblin witch-doctor is the first-level upgraded creature of the Stronghold town in Heroes of Might and Magic V: Tribes of the East. Its basic version is goblin. Compared to the goblin trapper, Defile Magic makes it more useful against spellcasters, but it lacks the Set Snares ability that can stop an enemy charge in its tracks. Statwise, the slightly lower hit points, initiative and defense won't let it last as long in combat, but the extra attack, damage and speed will let it take more creatures with it - though as goblins, they're both still extremely weak.
Attack
  • 2(xsd:integer)
dcterms:subject
Initiative
  • 9(xsd:integer)
dbkwik:mightandmag...iPageUsesTemplate
Defense
  • 1(xsd:integer)
Faction
Speed
  • 5(xsd:integer)
Tier
  • 1(xsd:integer)
Icon
  • Goblin Witch-Doctor icon.jpg
Cost
  • 20(xsd:integer)
HP
  • 5(xsd:integer)
Damage
  • 1(xsd:integer)
Growth
  • 25(xsd:integer)
Size
  • 1(xsd:integer)
dwelling
  • Goblin Shacks
abstract
  • The goblin witch-doctor is the first-level upgraded creature of the Stronghold town in Heroes of Might and Magic V: Tribes of the East. Its basic version is goblin. Compared to the goblin trapper, Defile Magic makes it more useful against spellcasters, but it lacks the Set Snares ability that can stop an enemy charge in its tracks. Statwise, the slightly lower hit points, initiative and defense won't let it last as long in combat, but the extra attack, damage and speed will let it take more creatures with it - though as goblins, they're both still extremely weak.
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