In the Eberron campaign setting for the Dungeons & Dragons role-playing game, most people identify with churches rather than a specific patron deity, as is the custom in other D&D settings. Religions in Eberron are not in general specific to a race, although both the elven Undying Court and the kalashtar Path of Light are not commonly worshipped by other races. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. If they even exist at all is a question open for debate. Divine magic, however, clearly exists and most people believe it originates from the gods.
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| - In the Eberron campaign setting for the Dungeons & Dragons role-playing game, most people identify with churches rather than a specific patron deity, as is the custom in other D&D settings. Religions in Eberron are not in general specific to a race, although both the elven Undying Court and the kalashtar Path of Light are not commonly worshipped by other races. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. If they even exist at all is a question open for debate. Divine magic, however, clearly exists and most people believe it originates from the gods.
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| - In the Eberron campaign setting for the Dungeons & Dragons role-playing game, most people identify with churches rather than a specific patron deity, as is the custom in other D&D settings. Religions in Eberron are not in general specific to a race, although both the elven Undying Court and the kalashtar Path of Light are not commonly worshipped by other races. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. If they even exist at all is a question open for debate. Divine magic, however, clearly exists and most people believe it originates from the gods.
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