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- Cost: 10000 RP Points There's belief, there's obsession, and then there's fanaticism. You are quite adamant about a cause, public figure, or faith, and very little can sway you from it. This gift grants a +2 bonus to willpower in situations where someone is trying to influence your faith. For example, a psionist using Memory Manipulation to make your character forget tenets of his faith would allow the character to gain the +2 from fanaticism, where simply trying to make him forget where the nearest restroom was would not. The Nall and Mekke begin with fanaticism.
- Fanaticism is a Paladin Skill in Diablo II.
- Fanaticism is a technology in Age of Empires that can be researched at the temple during the Iron Age. It increases the recharge rate of all priests by 50%, allowing them to convert more units over shorter periods of time. Researching this technology also allows the player the ability to upgrade the Long Swordsmen to Legions.
- Group together people deliberately chosen for strong religious feelings, and you have a practical guarantee of dark morbidities expressed in crime, perversion, and insanity.--Cassiel
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| Affects
| - Judgement critical strike chance, threat reduction
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| L
| - 50(xsd:integer)
- 70(xsd:integer)
- 80(xsd:integer)
- 90(xsd:integer)
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| - Only one Aura can be active at a time; Reduced effect on allies
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| wheel
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| DESC
| - A group augmentation that increases the attack speed, reuse speed and attributes of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
- Increases your Damage, Attack Rate and Attack Rating. Increases Damage for all party members.
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| Duration
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| Icon
| - Icon purple shout.jpg
- Fanaticism.jpg
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| Note
| - Now increases chance to critically hit by 5/10/15/20/25%.
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| Description
| - While is active, gain 8% Movement Speed each time you take damage. Stacks up to 40%.
- Increases the critical strike chance of all Judgements capable of a critical hit by X% and reduces threat caused by all actions by Y% except when under the effects of Righteous Fury.
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| Stats
| - Priests rejuvenate 50% faster
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| RES
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| Effects
| - *Increases INT, AGI, STR and WIS of group members by X
*Increases Attack Speed of group members by Y
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| abstract
| - |}
- Cost: 10000 RP Points There's belief, there's obsession, and then there's fanaticism. You are quite adamant about a cause, public figure, or faith, and very little can sway you from it. This gift grants a +2 bonus to willpower in situations where someone is trying to influence your faith. For example, a psionist using Memory Manipulation to make your character forget tenets of his faith would allow the character to gain the +2 from fanaticism, where simply trying to make him forget where the nearest restroom was would not. The Nall and Mekke begin with fanaticism.
- Fanaticism is a Paladin Skill in Diablo II.
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