Range: long (40 meters) Save: fortitude or will Spell resistance: no Area of effect: 1 to 3 creatures Duration: instantaneous Description: A beholder is able to shoot a variety of rays at opponents. Each of these rays may be used at the same time, and they do not necessarily all target the same creature. (Each individual ray targets only one creature, but different rays can target different creatures.) Each ray uses a ranged touch attack to see if it hits. All saving throws have a DC of 15.
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rdfs:label
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rdfs:comment
| - Range: long (40 meters) Save: fortitude or will Spell resistance: no Area of effect: 1 to 3 creatures Duration: instantaneous Description: A beholder is able to shoot a variety of rays at opponents. Each of these rays may be used at the same time, and they do not necessarily all target the same creature. (Each individual ray targets only one creature, but different rays can target different creatures.) Each ray uses a ranged touch attack to see if it hits. All saving throws have a DC of 15.
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dcterms:subject
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spellresistance
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Range
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save
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DESC
| - A beholder is able to shoot a variety of rays at opponents. Each of these rays may be used at the same time, and they do not necessarily all target the same creature.
Each ray uses a ranged touch attack to see if it hits.
All saving throws have a DC of 15.
; Charm ray : If the target fails a will saving throw, it is charmed for four rounds.
; Death ray : If the target fails a fortitude saving throw, it is killed . Those passing the save instead take 3d6+13 points of magical damage.
; Fear ray : If the target fails a will saving throw, it is frightened for d4+1 rounds.
; Petrification ray : If the target fails a fortitude saving throw, it is petrified.
; Slow ray : If the target fails a will saving throw, it is slowed for six rounds.
; Telekinesis ray : If the target fails a will saving throw, it is knocked prone for one round. This is applied as an extraordinary effect.
; Wounding ray : If the target fails a fortitude saving throw, it takes 2d8+10 points of magical damage.
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dbkwik:nwn/property/wikiPageUsesTemplate
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Duration
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Area
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abstract
| - Range: long (40 meters) Save: fortitude or will Spell resistance: no Area of effect: 1 to 3 creatures Duration: instantaneous Description: A beholder is able to shoot a variety of rays at opponents. Each of these rays may be used at the same time, and they do not necessarily all target the same creature. (Each individual ray targets only one creature, but different rays can target different creatures.) Each ray uses a ranged touch attack to see if it hits. All saving throws have a DC of 15. Charm ray : If the target fails a will saving throw, it is charmed for four rounds. Death ray : If the target fails a fortitude saving throw, it is killed (with death magic). Those passing the save instead take 3d6+13 points of magical damage. Fear ray : If the target fails a will saving throw, it is frightened for d4+1 rounds. Petrification ray : If the target fails a fortitude saving throw, it is petrified. Slow ray : If the target fails a will saving throw, it is slowed for six rounds. Telekinesis ray : If the target fails a will saving throw, it is knocked prone for one round. This is applied as an extraordinary effect. Wounding ray : If the target fails a fortitude saving throw, it takes 2d8+10 points of magical damage.
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