About: November 12, 2012 Patch Notes   Sponge Permalink

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Dr. Strange Costume and Revamp *All versions of Dr. Strange have a new passive, Sorcerer Supreme * * Grants a stack of Mystic Energy when any enemy attacks * * * Restores Stamina every turn * In addition, Bolts of Balthakk now generates one stack of Mystic Energy * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * * * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principaliti

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  • November 12, 2012 Patch Notes
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  • Dr. Strange Costume and Revamp *All versions of Dr. Strange have a new passive, Sorcerer Supreme * * Grants a stack of Mystic Energy when any enemy attacks * * * Restores Stamina every turn * In addition, Bolts of Balthakk now generates one stack of Mystic Energy * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * * * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principaliti
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abstract
  • Dr. Strange Costume and Revamp *All versions of Dr. Strange have a new passive, Sorcerer Supreme * * Grants a stack of Mystic Energy when any enemy attacks * * * Restores Stamina every turn * In addition, Bolts of Balthakk now generates one stack of Mystic Energy * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * * * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used * Bolts of Balthakk * * Increased Stamina cost and damage * Modern Dr. Strange * * Uniform passive: Defender * Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack * Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit * Black Panther * Woven Vibranium can now trigger on counter-attacks * Panther Stance is now a Quick Action * Vibranium Daggers are now correctly tagged as Ranged * Captain America * * Captain America now has a passive chance to block all attacks * Block no longer causes an attack to miss, but instead reduces damage significantly * Shield Guard no longer gives a chance to block * Lead the Charge removed * Inspiring Leadership will now be granted after the first character’s action, no matter who goes first * Deadpool * * Healing factor thingie started kicking in again. Hate when that stops working. * No Holds Barred now actually removes debuffs * Fixed the number of hits displayed when using Happy to See You * Pretty Cool Guy no longer stacks. We get the idea, you really, really like them. * Chance to nerf self now greatly reduced. Of course, sometimes you are just too awesome * Emma Frost * * Diamond Form and War Diamond no longer remove debuffs * Unlocked Potential and Cosmic Potential will still remove debuffs * Normalized damage from Mental Anguish * Characters with more health will not take more damage any more * All characters who remove mental anguish (by using a non-attack, non-quick action) gain Mental Scarring for 1 round * If Emma Frost counter-attacks a target that has Mental Scarring, Emma Frost will counter with War Diamond instead of Psychic Tap * Ghost Rider * * Penance Stare will no longer remove Sin from enemies that are not targeted * Increased the amount of damage Penance Stare gains from each stack of Sin * Hercules * * Blessing of Olympus now makes only Hercules’s own attacks guaranteed critical hits * Wound of Cerynitis now correctly decreases damage from Ranged attacks * Human Torch * * Fixed an issue where Human Torch was gaining health when attacked on the first turn of combat, or extra health after activating Flame On! * Iron Fist * * Heart of Shou-Lao is now a Quick Action and can only be activated once per round * Reduced the Stamina cost for Heart of Shou-Lao * Increased the bonus to all stats from Heart of Shou-Lao (buff) * Heart of Shou-Lao (buff) now stacks up to 10 times * Magik * * Magik will no longer repeatedly summon demons after every attack and defense * Mockingbird * * Mockingbird no longer gains Tactical Insight from counter-attacks * Tactical Insight can only grant one extra turn per round * Phoenix * * Mind Link (protect status) now lasts 3 rounds * Phoenix Fire now causes Soulfire instead of Burning * Phoenix Fire no longer drains all Stamina when used * Quicksilver * * Will no longer counter with Quickness when stunned * Fixed a display issue with the damage caused by Tag Team * Scarlet Witch * * Probability Field will now have a chance to remove debuffs, but not make characters immune to debuffs * The PVP AI should no longer try to use Chaos Shield as the first move... most of the time * Spider-Man * * Black Suit Spider-Man now correctly deals increased damage against Webbed targets * Spider-Woman * * Fear Pheromones now has a 100% chance to hit * Reduced the Stamina cost of Fear Pheromones * Vengeance is now a Quick Action * Storm * * Blizzard now only hits enemies and not allies * Thor * * PVP AI will now prefer to attack when he has 2 stacks of Might of Mjolnir * War Machine * * Minigun Barrage now starts off available instead of on cooldown == Items== * Grief * Damage reduced * No longer Stealthy * Can no longer be used multiple times in the same round * The unusually high damage of this weapon was caused by an oversight, which we have rectified. We apologize for any inconvenience this has caused * Hotshot * * Damage reduced * Stamina cost reduced * Fury * * Damage increased * Stamina cost reduced * Chrono Overdrive * * Increased Stamina cost * Reduced damage bonus * Chrono Overdrive’s damage bonus is now consumed on the next attack, and no longer removed if the Agent fails to attack immediately after using it (such as by recharging) * Quantum Jumper * * Quantum Jumper no longer grants an extra turn to the Agent that uses it * Sinister Sceptre * * Astral Form (Phased buff) now grants a bonus to damage on the next attack * Astral Form is removed after the next attack * Sinister Sceptre now has a 100% chance to apply Astral Form * Power of Four * * Now begins with a 1 round cooldown * Increased Stamina cost * Ruby Quartz Rifle * * Now correctly tagged as a Ranged attack * M1911 Patriot * * Now correctly tagged as a Ranged attack
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