About: Photon-knuckles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Photon-knuckles are a type of Hardlight generating weapon developed by the Vaul for close quarters combat. The knuckles appear as a curved, triangular-shaped weapons while inactive (Stargate SG-1: Tollan sidearm). Once activated, they project a solid hexagonal barrier of photons (Ratchet & Clank - Secret Agent Clank: Holo-Knuckles; DC Comics: Power Ring; Mass Effect: Kinetic Barrier). When used offensively, the knuckles can increase the force of impacts by 400%. Even unarmored Terrans can used the knuckles to knockout or even kill a rampaging Ultralisk with proper training.

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  • Photon-knuckles
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  • Photon-knuckles are a type of Hardlight generating weapon developed by the Vaul for close quarters combat. The knuckles appear as a curved, triangular-shaped weapons while inactive (Stargate SG-1: Tollan sidearm). Once activated, they project a solid hexagonal barrier of photons (Ratchet & Clank - Secret Agent Clank: Holo-Knuckles; DC Comics: Power Ring; Mass Effect: Kinetic Barrier). When used offensively, the knuckles can increase the force of impacts by 400%. Even unarmored Terrans can used the knuckles to knockout or even kill a rampaging Ultralisk with proper training.
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abstract
  • Photon-knuckles are a type of Hardlight generating weapon developed by the Vaul for close quarters combat. The knuckles appear as a curved, triangular-shaped weapons while inactive (Stargate SG-1: Tollan sidearm). Once activated, they project a solid hexagonal barrier of photons (Ratchet & Clank - Secret Agent Clank: Holo-Knuckles; DC Comics: Power Ring; Mass Effect: Kinetic Barrier). When used offensively, the knuckles can increase the force of impacts by 400%. Even unarmored Terrans can used the knuckles to knockout or even kill a rampaging Ultralisk with proper training. In defensive roles, Photon-knuckles impervious to small and large caliber rounds alike. Nothing short of a kamikaze fighter can shatter the hexagonal barrier. Even after being overloaded, the knuckles can re-establish the field within seconds as long as there is energy in its power cell. * Medium to High damage in melee * Can block most types of melee attacks * Can resist impacts from most infantry weapons * Can be dual wielded with small to medium arms * Fast to recharge * Not effective at ranged attacks * Can shatter after being hit by too many heavy weapons * Can be dual wielded with longer arms
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