About: The Misanthropic Jotun Principle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Maps of each level are available on the Darkrime Delves article. Also, please note that the Area Map can be found in a few locations on each level. Level 1: Start by gaining the Dwarven Raider blessing from the Beacon of Droknar. Next obtain a Dungeon Map from Dobb, a collector to the west, or locate the Area Map due south of Dobb's location. Pick up a dwarven powder keg to blow up the cracked walls, in the process gaining access to the boss, a Havok-kin, which holds the red key. Use the key on the boss lock to open the red door. Continue past the first blue door, heading to the second one. Just short of the second blue door there is a small ice bridge crossing the rift; cross it and head southeast, away from the door. You will encounter an ice geyser and an ice trap. Operate the lever pas

AttributesValues
rdfs:label
  • The Misanthropic Jotun Principle
rdfs:comment
  • Maps of each level are available on the Darkrime Delves article. Also, please note that the Area Map can be found in a few locations on each level. Level 1: Start by gaining the Dwarven Raider blessing from the Beacon of Droknar. Next obtain a Dungeon Map from Dobb, a collector to the west, or locate the Area Map due south of Dobb's location. Pick up a dwarven powder keg to blow up the cracked walls, in the process gaining access to the boss, a Havok-kin, which holds the red key. Use the key on the boss lock to open the red door. Continue past the first blue door, heading to the second one. Just short of the second blue door there is a small ice bridge crossing the rift; cross it and head southeast, away from the door. You will encounter an ice geyser and an ice trap. Operate the lever pas
dcterms:subject
dbkwik:guildwars/p...iPageUsesTemplate
abstract
  • Maps of each level are available on the Darkrime Delves article. Also, please note that the Area Map can be found in a few locations on each level. Level 1: Start by gaining the Dwarven Raider blessing from the Beacon of Droknar. Next obtain a Dungeon Map from Dobb, a collector to the west, or locate the Area Map due south of Dobb's location. Pick up a dwarven powder keg to blow up the cracked walls, in the process gaining access to the boss, a Havok-kin, which holds the red key. Use the key on the boss lock to open the red door. Continue past the first blue door, heading to the second one. Just short of the second blue door there is a small ice bridge crossing the rift; cross it and head southeast, away from the door. You will encounter an ice geyser and an ice trap. Operate the lever past the ice trap and the bridge section will move into place. Cross the bridge, moving upward and into the area beyond. On the ground between four ice geysers is the blue key. Pick the key up and use it to open either blue door to access the final area of the level. Level 2: Going through the zone gate has removed the ability to earn dwarven reputation, renew it by clicking on the beacon. Unlike the sprawling first level, this one is pretty much a single, steady path through most of the level. Easier than the first level, the only real surprise is when you enter a large room with a destroyed gate. Go through the newly opened path and head south. A short way ahead, the path splits into three directions but all take you to the same place. When you get close to the key-holding boss, don't panic. There are several pairs of Jotun in this area. Pull the pair immediately on the right into the hall you entered from. Just be careful because once you've destroyed this group two of the Jotun on the left will take the original pair's place. Repeat this process for the other pairs on the right. You will probably have to move into the room for them. Finally, the boss and three other Jotun are revealed. Attack the Jotun, pulling them out of the boss' vicinity, and leave the boss alone. If you ignore the boss for the moment he'll return the favor - he does not attack. This makes the final boss battle easier. Grab the boss key and head back the way you came. Now, just before going into the room with the destroyed gate, head northward to the next level. Level 3: Once again, get the Dwarven Raider blessing. This level isn't very large or complex, however it does have the occasional avalanche. More a nuisance than dangerous if you keep moving, that way you will avoid most of the damage. The Area Map is not that important on this level since the final boss isn't that far away. Unless trying to earn more reputation points, there is no need to go to the southern areas of the map. Once again there is a large number of Jotun around the boss. Use the same luring technique as before. Choose a pair, attack and expect another pair to replace the ones you just took out. There may be more room to maneuver if you move along the left side of the room. After the pairs of Jotun, you should pull any remaining bloodcurdlers working the forges. Havok Soulwail and the two Jotun Skullsmashers are a group, removing the skullsmashers first works best.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software