abstract
| - The 25mm HE Shell is the primary weapon for IFVs in Battlefield 3. It functions as both an anti-infantry and light anti-vehicle weapon. The cannon carried only 6 shells per magazine, taking approximately 4-5 seconds to reload. The Belt Speed Vehicle Specialization reduces the time required between reloads. The 25mm HE Shell is particularly effective against infantry, especially in groups as its splash damage can make quick effective work against unarmored opponents even at significantly longer range. The shell however, regardless of splash damage, is significantly less effective against armored targets. The 25mm HE Shell, due to its splash damage, also has the capability to damaging or killing enemy infantry seated in thin-armored vehicles such as armored Jeeps and Helicopters. Well placed shots can damage or kill all personnel within the vehicle without dealing too much damage to the vehicle itself or destroying it, allowing for possible capture and use by friendly forces. Operators must keep in mind however, due to its effective splash damage, great prejudice and caution must be taken when operating in game modes where "friendly fire option" is supported, as the shell's explosive splash damage can also injure and kill friendly nearby infantry when fired at targets in close proximity, such as through close quarter areas or narrow corridors and rooms. Due to its lack of effectiveness against other armored targets such as Main Battle Tanks or other Infantry Fighting Vehicles, the 25mm HE Shell should be equipped alongside secondary armaments such as ATGMs, Guided Missiles or APFSDS-T Shells for increased effectiveness. The vehicle operator can also choose to equip a Co-Axial LMG alongside their primary 25mm Cannon for a more anti-infantry oriented role. The operator also has the ability to choose to alternate fire between the primary 25mm IFV cannon and the APFSDS-T Shells (if they are equipped) once a magazine of one of the two weapons are depleted in order to be able to fire almost non-stop without the need to pause for a reload.
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