About: Medic (Team Fortress 2)   Sponge Permalink

An Entity of Type : dbkwik:resource/YdxH1WbqcLZNJ9IyXXyiaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Teutonic man of medicine from Sttutgart, Germany, with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient 100% critical shots for up to 8 seconds (when

AttributesValues
rdf:type
rdfs:label
  • Medic (Team Fortress 2)
rdfs:comment
  • A Teutonic man of medicine from Sttutgart, Germany, with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient 100% critical shots for up to 8 seconds (when
  • Dr. Ludwig A.K.A. The Medic is a villain in Team Fortress 2. He is a teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay. He can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient gua
dcterms:subject
type of villain
  • Mentally Ill, Doctor
Goals
  • To assist the other players on the team.
Origin
  • Team Fortress 2
Skills
  • High level of intelligence
  • Medical abilities
  • ÜberChargin
dbkwik:villains/pr...iPageUsesTemplate
dbkwik:hero/proper...iPageUsesTemplate
Alias
  • Doctor
  • Medic
  • Doc
  • Dr. Ludwig
Hobby
  • Performing sadistic experiments on his victims .
Occupation
  • Mercenary
  • Field Medic
Fullname
  • Ludwig
Size
  • 300(xsd:integer)
abstract
  • Dr. Ludwig A.K.A. The Medic is a villain in Team Fortress 2. He is a teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay. He can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient guaranteed critical hits for eight seconds (when using the Kritzkrieg). The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4).
  • A Teutonic man of medicine from Sttutgart, Germany, with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient 100% critical shots for up to 8 seconds (when using the Kritzkrieg). The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4, and the Crusader's Crossbow and Amputator together will raise it by 1.) Like all of the characters, he is an anti-hero/anti villain depending on who you play as and what side you choose. He is also known for his sadistic personality toward his enemies, claiming that the healing is priceless, not as the killing or hurting others.
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