The area effect attacks can be classified into ground level and airborne. The difference between the two attack types is the chance of hitting the target and the time taken to charge. At ground level, the attacks can be interrupted by attacking enemies while being charged. This results in damage and knock backs to the Prototypes. Airborne attacks are highly potent attacks which cannot be interfered by enemies and can be charged during the fall. Airborne attacks are highly useful to create a devastator attack as the Prototypes cannot be interrupted while they charge these attacks.
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