This can create a complex light source on an object. If the object has a sub object, the light will disappear when the main object changes into the sub object (like when lampposts are knocked). ID, X, Y, Z, R, G, B, unknown (0 or 200), 0, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Flash, Wet, Flare, Dust
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dbkwik:gta/property/wikiPageUsesTemplate | |
Game | |
Description |
|
abstract |
|