About: Health Plus   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Health Plus is an collection of ability that cause the maximum health of an unit to increase (mostly) or decrease. Although having its own named ability (denoted as Health +X) a very large number of abilities are including Health Plus as part of whole of the properties. Health Plus can bypass wounded status. The additional health for the units is always depleted last. It means if the effect is terminated before the unit is killed, the current health of the unit must drop an amount equal to that Health Plus grants, and may be fatal. However if multiple protect is acting on the unit and either of protector is killed, the health of the protected unit must drop as if the additional health of the other unit is used up first.

AttributesValues
rdfs:label
  • Health Plus
rdfs:comment
  • Health Plus is an collection of ability that cause the maximum health of an unit to increase (mostly) or decrease. Although having its own named ability (denoted as Health +X) a very large number of abilities are including Health Plus as part of whole of the properties. Health Plus can bypass wounded status. The additional health for the units is always depleted last. It means if the effect is terminated before the unit is killed, the current health of the unit must drop an amount equal to that Health Plus grants, and may be fatal. However if multiple protect is acting on the unit and either of protector is killed, the health of the protected unit must drop as if the additional health of the other unit is used up first.
dcterms:subject
dbkwik:warstorm/pr...iPageUsesTemplate
abstract
  • Health Plus is an collection of ability that cause the maximum health of an unit to increase (mostly) or decrease. Although having its own named ability (denoted as Health +X) a very large number of abilities are including Health Plus as part of whole of the properties. Health Plus can bypass wounded status. The additional health for the units is always depleted last. It means if the effect is terminated before the unit is killed, the current health of the unit must drop an amount equal to that Health Plus grants, and may be fatal. However if multiple protect is acting on the unit and either of protector is killed, the health of the protected unit must drop as if the additional health of the other unit is used up first.
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