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The Armor class was a type of carrier fielded by the Robotech Defense Force and was one of the first human created Starships. The class was developed before Robotechnology was fully understood by Humanity and lacked some of the advances made through the study of the SDF-1. Ten Armor carriers were built by the time of the First Robotech War. Some accounts state that the SDF-2's "arms" were made up of two Armor carriers, which were destroyed along with the SDF-2 (Robotech: The Macross Saga Comic #36: To the Stars)

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  • Armor Class
  • Armor class
  • Armor Class
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  • The Armor class was a type of carrier fielded by the Robotech Defense Force and was one of the first human created Starships. The class was developed before Robotechnology was fully understood by Humanity and lacked some of the advances made through the study of the SDF-1. Ten Armor carriers were built by the time of the First Robotech War. Some accounts state that the SDF-2's "arms" were made up of two Armor carriers, which were destroyed along with the SDF-2 (Robotech: The Macross Saga Comic #36: To the Stars)
  • All characters have a base Armor Class of 10. For Classes that wear , the larger of your Dexterity or Intelligence bonus is added to this. As with all this can be further modified by your equipment. In particular, generally affects your Armor Class. Armor Class checks occur more often in castles and forests.
  • Armor Class, or AC, is a measure of how likely one is to be hit when attacked. Unlike in Advanced Dungeons & Dragons, higher AC is better; presumably this is the reason Troika chose to point this out specifically in the manual (although higher AC has been better in D&D since 2000, with the release of Third Edition). Base Armor Class is decided by one's Dexterity. Various items, especially armor of various sorts, add to it. Dread Armor adds more AC (40) than any other individual item.
  • Armor Class (AC) is the protective rating of how likely a creature may evade incoming physical attacks, it does not lessen or absorb damage as the damage resistance values do, only prevents it. The lower the number the better.
  • Armor class (AC) is a number representing a creature's ability to avoid being hit for damage in combat. An opponent's attack roll must equal or exceed the target creature's AC to hit it solidly enough to cause damage. The average, unarmored peasant has an AC of 10.
  • Dexterity gives any character you create a bonus or a penalty depending on the number. and also influence armor class and heavier armor gives you a better armor class, but the heaviest armor can only be worn by members of the warrior group.
  • Rating from -10 to 10, with the highest number being the lowest resistance to damage. AC of 10 is like being naked, while -10 is armored like a tank, or a high level ninja. A ninja does not need any armor protection, he can go in naked and still reach -10 AC when leveled high enough. Armors, shields, etc... with +1 +2 +3 add more protection by removing (lowering) points to the AC. Some items have +? modifiers and are cursed, and actually can remove AC protection instead of adding.
  • Armor Class (AC) helps protect the player from damage and is increased by wearing armor or enchanted jewelry, and increasing Dexterity. Heavy armor tends to have a higher AC than light armor.
  • Armor Classes are semi-hidden unit attributes in Age of Empires II. They are necessary to make attack bonuses work correctly.
  • Armor Class, forkortet til AC, er en Sekundær statistikk i Fallout, Fallout 2, og Fallout Tactics: Brotherhood of Steel. I Fallout 3 bruker man Damage Resistance (DR) istedenfor. Modifiserer sjansen for å bli truffet. Forsvarerens AC blir trukket fra angriperens sjanse til å treffe. Fra første level: Armor class er lik Agility. Gjennomsnittlige karakterer vil ha en Armor class på 5. Modifisert av: Agility, Armor og Perks. * Traitet Kamikaze setter nivået til 0, isteden for din Agility. * Perket Dodger øker AC med 5. Se Kamp for mer informasjon om hvordan kamp funker.
  • Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In J.E. Sawyer's Fallout Role-Playing Game, it was renamed Evade. AC is one of three stats by which a character can reduce or avoid damage. The other stats are DT (Damage Threshold) and DR (Damage Resistance). AC occupies the "first step" for combat and simulates the difficulty of landing a telling blow on targets that are evasive or otherwise highly mobile, or wear armor that may completely deflect glancing hits without even needing to absorb the damage.
  • Armor class (AC) is a number representing a creature's ability to avoid being hit in combat. An opponent's attack roll must equal or exceed the target creature's Armor Class to hit it. Armor Class = 10 + all modifiers that apply Modifiers typically include: * Armor bonus * AC Bonus (normal armor and armor enchantments) * Shield bonus * AC Bonus (normal shield and shield enchantments) * Natural armor bonus Modifiers below are applied against Touch attacks; the ones above do NOT.
  • Each point of Armor Class subtracts one from the damage opposing shots do. You could think of Armor Class as being stopping power, hardness, impact resistance, structural integrity, armor factor or absorption (all of these have been proposed as potential renames for "Armor Class"). In Combat, the effect of Armor Class can sometimes be seen as bullets pinging off your plane (or your enemies' planes). Trade planes often have a high Armor Class rating, making them frustrating to fight with Autocannons or small Machine Guns, as bullet after bullet bounces off your target.
  • In Dungeons and Dragons, your armor class, or AC, represents your defense against attacks from monsters. NetHack borrows this concept; as in older editions of D&D, a lower AC is better than a higher one. A character with no armor or protection has AC 10. It is best to reduce your AC below 0. An ascension kit usually includes an AC below -20, -30, and sometimes -40. Note that having a good AC is not enough to protect from some attacks; you also need to obtain resistance. In particular, reflection is a good idea.
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  • Agility value
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  • How good your character is at avoiding being hit in combat.
  • Chance to hit this particular character
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  • ArmorClass.gif
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  • Armor-class on the Infopedia
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  • Sjansen til å treffe denne spesifike karakteren.
  • Sjansen til å unngå å bli truffet i kamp.How good your character is at avoiding being hit in combat.
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