The Assassins Guild is a group of Arabic-inspired warriors dedicated to preserving the balance of power within the entire continent. The Assassins Guild's modus operandi is to swiftly and brutally kill off anyone who threatens to give the , , or the giants a foothold in Midgard. Their rationale for doing this is that by keeping Midgard a "no man's land" for the gods and giants, it will stop the mortal realm from becoming their battlefield. The policy doesn't exactly make them friends with anyone.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - The Assassins Guild is a group of Arabic-inspired warriors dedicated to preserving the balance of power within the entire continent. The Assassins Guild's modus operandi is to swiftly and brutally kill off anyone who threatens to give the , , or the giants a foothold in Midgard. Their rationale for doing this is that by keeping Midgard a "no man's land" for the gods and giants, it will stop the mortal realm from becoming their battlefield. The policy doesn't exactly make them friends with anyone.
|
Main Character
| - Assassins Guild; Assassins Guild from Scarlet Spider Vol 2 3.JPG
|
dcterms:subject
| |
Appear
| |
dbkwik:marvel/prop...iPageUsesTemplate
| |
dbkwik:ragnarok/pr...iPageUsesTemplate
| |
Affiliation
| |
Type
| |
Caption
| - Hak'en: Mark of the Assassins Guild
|
Members
| |
Alternate
| |
Others
| - 11131(xsd:integer)
- dbkwik:resource/3tOtgiHoBk9LfBDlcyIaRg==
- ; No Image Team.jpg
- United Guilds of Thieves and Assassins; Guilds 01.png
- Assassin's Guild; Assassin's Guild from Marvel Graphic Novel Vol 1 40 0001.jpg
|
Television
| - 92131(xsd:integer)
- Rippers; No Image Team.jpg
|
Location
| |
wikipage disambiguates
| |
abstract
| - The Assassins Guild is a group of Arabic-inspired warriors dedicated to preserving the balance of power within the entire continent. The Assassins Guild's modus operandi is to swiftly and brutally kill off anyone who threatens to give the , , or the giants a foothold in Midgard. Their rationale for doing this is that by keeping Midgard a "no man's land" for the gods and giants, it will stop the mortal realm from becoming their battlefield. The policy doesn't exactly make them friends with anyone.
|