About: Event 17: Super Waterfall Climb   Sponge Permalink

An Entity of Type : dbkwik:resource/cPdYItUZpJrWE9gLst9osA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee. As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should the player survive to the end) is determined by number of KO's.

AttributesValues
rdf:type
rdfs:label
  • Event 17: Super Waterfall Climb
rdfs:comment
  • Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee. As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should the player survive to the end) is determined by number of KO's.
dcterms:subject
dbkwik:supersmashb...iPageUsesTemplate
Number
  • 17(xsd:integer)
Availability
  • Unlocked after completing seven default events.
Name
  • Super Waterfall Climb
Type
  • Single
Music
  • Battle for Storm Hill
Enemies
  • Ice Climbers
Description
  • "I want to climb a waterfall at high speed. Why? Because it's there."
Character
  • Zelda
Stage
abstract
  • Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee. As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should the player survive to the end) is determined by number of KO's. It is possible to transform into Sheik once the event begins. Sheik can move and jump much faster than Zelda can, making it easier to complete the event, but the lengthy transformation time makes it difficult to execute at higher difficulties.
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