About: Scrimshaw of vampyrism   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The description in the Captain's Log is as follows: When worn and activated, one life point is restored for every 20 points of damage dealt, which equals to 5% of damage done. The effect will stack with the Vampyrism aura and Soul Split. This effect will only work with melee attacks. Ranged and Magic attacks will not be affected. The scrimshaw lasts 3 hours in combat. The scrimshaw has a cap of 200 life points healed per hit.

AttributesValues
rdf:type
rdfs:label
  • Scrimshaw of vampyrism
rdfs:comment
  • The description in the Captain's Log is as follows: When worn and activated, one life point is restored for every 20 points of damage dealt, which equals to 5% of damage done. The effect will stack with the Vampyrism aura and Soul Split. This effect will only work with melee attacks. Ranged and Magic attacks will not be affected. The scrimshaw lasts 3 hours in combat. The scrimshaw has a cap of 200 life points healed per hit.
  • The description in the Captain's Log is as follows: Once every hit, the scrimshaw will absorb 1-5% of the damage dealt, in a Soul Split-esque way. The effect will stack with the Vampyrism aura and Soul Split. This effect will ONLY work with melee attacks. Ranged and Magic attacks will not be affected. The scrimshaw lasts 3 hours in combat. The scrimshaw converts to 4,000 gold coins on death in the wilderness regardless of how much time is left on it.
Level
  • 92(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • new
  • worn
dcterms:subject
skillXP
  • 4000(xsd:integer)
mat1price
  • No
noteable
  • Yes
store
  • No
low
  • No
Examine
  • For every successful melee attack, this scrimshaw absorbs a small amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 3 hours.
mat1qty
  • 10(xsd:integer)
Tradeable
  • Yes
Equipable
  • Yes
geValue
  • gemw
exchange
  • gemw
alchable
  • No
destroy
  • Drop
disassembly
  • No
Quest
  • No
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Stackable
  • No
Tier
  • n/a
Slot
  • Pocket
MAT
  • Ancient bones
Magic
  • 0(xsd:integer)
Name
  • Scrimshaw of vampyrism
Value
  • 100000(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Player-Owned Ports
Skill
  • Fletching
Class
  • None
Image
ID
  • 26295(xsd:integer)
  • 26296(xsd:integer)
high
  • No
Release
  • 2012-12-11(xsd:date)
Ranged
  • 0(xsd:integer)
Requirements
  • 80(xsd:integer)
abstract
  • The description in the Captain's Log is as follows: When worn and activated, one life point is restored for every 20 points of damage dealt, which equals to 5% of damage done. The effect will stack with the Vampyrism aura and Soul Split. This effect will only work with melee attacks. Ranged and Magic attacks will not be affected. The scrimshaw lasts 3 hours in combat. The scrimshaw has a cap of 200 life points healed per hit.
  • The description in the Captain's Log is as follows: Once every hit, the scrimshaw will absorb 1-5% of the damage dealt, in a Soul Split-esque way. The effect will stack with the Vampyrism aura and Soul Split. This effect will ONLY work with melee attacks. Ranged and Magic attacks will not be affected. The scrimshaw lasts 3 hours in combat. The scrimshaw converts to 4,000 gold coins on death in the wilderness regardless of how much time is left on it.
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