About: Invulnerability   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You take 2 less damage from all attacks. Penetrating damage harms you normally (no reduction in damage).

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  • Invulnerability
  • Invulnerability
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  • You take 2 less damage from all attacks. Penetrating damage harms you normally (no reduction in damage).
  • Invulnerability was a Non-Elemental Ability. Invulnerability was an ability that allowed a Being to defy physical injury.
  • Make yourself invulnerable. 100% base chance to set File:DOS Buff Invulnerable.png InvulnerableCharacter is InvulnerableSkill: File:DOS Skill Invulnerability.png Invulnerability
  • The ability to be immune to one or more forms of physical damage.
  • "Invulnerability" is a keyword that represents a continuous power that functions in the in-play zone. As characters with invulnerability become stunned, they cause their controller no stun endurance loss, rather than stun endurance loss equal to their recruit costs. If a character would simultaneously lose invulnerability and become stunned, they cause their controller no stun endurance loss.
  • Invulnerability is the power to take more physical damage than normally possible; far beyond that of normal humans and animals. Some super-powered individuals who have this power are immune to physical harm, pain or in some cases, having an impenetrable skin/body. Not to be confused with Super Endurance or Super Stamina.
  • Power Armor - Slotted Defensive Passive
  • Invulnerability is the ability to be impervious to harm and impact wherein most cases with characters with this ability are also immune to all diseases and ailments.
  • This suit of armor grants the wearer damage reduction of 5/magic. Aura : Strong abjuration and perhaps evocation (if miracle is used) Caster Level : CL18th Prerequisites : Craft Magic Arms and Armor, Stoneskin, Wish or Miracle Price : +3 bonus.
  • Invulnerability is the Ability to withstand excessive amounts of physical force without harm to the individual gifted with this power.
  • Invulnerability is a buff that is exclusively available to Princess Leia. It can only be used once, unless it is resupplied by an ammo droid or a HAAD. This buff allows any player affected by it to slowly regenerate health each second, very much like the Bacta bonus in Galactic Conquest. The player may be harder to kill, but is not invincible.
  • Invulnerability is simply the inability to be harmed, usually it is in reference to physical invulnerability. It should be noted that there are very few characters that are truly invulnerable, with many characters who are dubbed "invulernable" are simply nearly invulnerable (the superhero the Tick makes sure the make the distinction, referring to himself as "Nigh-Invulnerable".) This power usually means that they are unaffected by attacks that most average criminal or would try to inflict or to disasters that they would wish to defend others from.
  • Invulnerability is an attack only available to Princess Leia (in Battlefront II). It works much like Rage and Rally in that it affects all nearby allies within range. It gives a short time span where the units barely take any damage, even to the strongest hits.
  • Invulnerability is an ability seen in magical creatures to be incapable of being wounded, hurt, or damaged.
  • There are few things more welcome-and rare-in the Gauntlet than Invulnerability. While invulnerable, a hero is completely immune to harm (though any health-draining effects of the dungeon will still have an effect) and can wade through the harshest of melee with nary a scratch.
  • The Invulnerability powerup makes the player's car completely invulnerable. This means that it can't get damaged, crushed or wasted. At all.
  • Casting Time: 1 action Range: Self Components: V, S, M (A small piece of adamantine worth at least 500gp, which the spell consumes) Duration: Concentration, up to 10 minutes. You are immune to all damage until the spell ends.
  • Invulnerability is a Level Two Quantum power that allows a nova to become Invulnerable to a specific type of attack.
  • Full: Monster cannot be attacked. Concise: Monster cannot be attacked. __TOC__
  • Invulnerability jest power-upem dostępnym w grze Unreal Tournament 3.
  • The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.
  • Fyfe will be resistant to physical harm. Bullets will not hurt him, and he will be able to fall from tall buildings and survive the impact of a car crash without gaining any physical damage. However, Fyfe's skin is not completely impenetrable, and he can be hurt if shot at the back of the head from a short distance. It's also unknown how he'd cope with physical abilities used against him. This ability may originate from his grandfather's abilities of rapid cellular regeneration and body adaptation.
  • Invulnerability is a Rare Unit Enchantment belonging to the File:Icon Life.png realm. For File:Icon Mana.png it may be cast on any friendly unit on the overland map to give that unit a unique type of protection, whereby the first File:Icon Damage.png suffered by the unit from any attack are automatically blocked. Furthermore, the unit receives a protective effect identical to the Weapon Immunity ability, raising its Defense score to File:Icon Defense.png whenever attacked by a unit carrying File:Icon Melee Normal.png .
  • Invulnerability is the ability to withstand any amount of physical damage or harmful force, causing little if any harm or pain to the individual. All beings with this ability bodies', except for The Darkness, God, and Death, draw blood and can be pierced and penetrated by earthly objects but it doesn't do anything. A high Invulnerability does not necessarily implicate many abilities. Leviathans are difficult to kill but posses few abilities.
  • Invulnerability is a power that prevents any object from; puncturing the skin, damaging tissues, organs and muscles, and breaking bones. Essentially to user of this ability possesses impenetrable skin, invulnerable tissues and indestructible skeleton, the user defies and is immune to all forms of physical damage. They are invulnerable to all forms of physical harm; being shot at, blown up, burned, drowned, electrocuted, immune to radiation, etc, along with psychic attacks, letting the affects of others powers be nullified against him. No weakness exist. The user is immune to all poisons, toxins, venoms, viruses, bacteria, diseases, disorders, parasites, allergen, radiations, etc. Their body neutralizes all detrimental contaminants in one’s body. They are "well-endowed", possesses smooth sk
  • Sometimes called "Superhuman Durability", Invulnerability is a term used to describe the ability of some characters to withstand any amount of physical damage, pressure, or harmful force of any kind, causing little if any harm or pain to the individual gifted with this power. * Superhuman Durability * Immortality
  • The invulnerability is a powerup that makes the player generally impervious to damage for 30 seconds. The player is not protected from telefrags, and will still recoil from a successful attack. The powerup looks like a green sphere with a grinning red-eyed head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the status bar face glow yellow (STFGOD0), making them look similar to the Demon's; in the last few seconds the display will begin blinking back to its original colors. While the inverted monochrome effect is activated the game is effectively fully bright, and the player will be able to see every detail even in the darkest areas. Spectres in particular become much easier to see under its effects.
  • Users of invulnerability possess the ability to be impervious to all forms of physical harm, injury or pain. One way a user can possess this power is if they have a unique molecular structure which makes them faster, sharper and stronger, but also gives them an indestructible and impenetrable anatomy. Another way would be to have a natural superhuman durability which gives them more of a resistance to injury and with an advanced healing factor, make them virtually impossible to kill or cripple. A third way of possessing the power would be through the use of sorcery or divine empowerment.
  • If you have been true to your god and you are not in Gehennom, you become invulnerable while praying, i.e. you can't die. Prayer is the only method to become invulnerable. Prayer requires three turns and invulnerability is in effect until the prayer ends. While you are invulnerable: You can also become invulnerable in SLASH'EM by drinking a potion of invulnerability, however, this is vastly different from the invulnerability caused by praying. Notably, not preventing death by any source other than hit-point loss.
  • Invulnerability is the ability to be immune or highly resistant to one or more forms of physical damage, injury or disease and illness. Both Kryptonians and Daxamites have this power, among others, under the effects of the yellow sun. Some metahumans and other superbeings also have varying degrees of invulnerability.
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