About: Raise Dead   Sponge Permalink

An Entity of Type : dbkwik:resource/8gVnyu2ccyQ2vHc4hHe1uQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Raise Dead
  • Raise dead
rdfs:comment
  • __NOWYSIWYG__
  • Level: Components: V, S, M, DF Casting Time: 1 minute Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: None; see text Spell Resistance: Yes (harmless)
  • This spell must be cast within a graveyard or burial ground of some kind. The magician can raise one of the following groups of Undead creatures: 6D6 Skeletons, 6D6 Zombies, 3D6 Ghouls, or D6 Mummies. The Undead will always appear as a single group. The creatures so raised will obey the commands of their summoner until dismissed or until the next sunrise.
  • Spell level: cleric 5 Innate level: 5 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: harmless Spell resistance: no Description: Returns one target corpse to life. The raised character returns to life with only 1 hit point.
  • Raise Dead is a spell in Fable II.
  • <default>Raise Dead</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Raise Dead, is a 5th Level Priest Spell and one of The Nameless One's special abilities that resurrects a dead party member. "The most precious gift is bestowed upon all who were lost to the living."
  • Temporarily transforms any humanoid corpses in the casting area into Skeletons. Once raised, these act as regular Skeletons, fighting for whichever side has raised them. Of course, they fall back into a lifeless pile of bones as soon as their task is complete or their time limit runs out. File:Anim918.gif This article is a . You can help My English Wiki by expanding it.
  • Raise dead is the name of spells that can raise the dead. Versions of the spell can raise corpses into mindless undead, although some versions may give true life back to an individual. Versions of the spell can be used by casters both good and evil. Evil casters such as necrolytes, necromancers, and death knights will create undead creatures, and healers (druids, priests, etc) can bring someone back to life.
  • Caster Level(s): Cleric 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somantic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Description: Returns one target corpse to life and full health. If cast by a Cleric (eg. not from an item) it will also reduce the XP debt by 15%.
  • Raise Dead allows the priest to restore life to a dead being. This spell can be cast by priests at temples and by cleric's. Harper's Call is another resurrection spell that is available only to harper's.
  • This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point.
  • This card used to show the text below, but was changed to the above text in the FAQ: [ Source] The change was made to clarify that the Reanimate can only be place in an empty space adjacent to you.
  • Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
  • To perform the Raise Dead ritual, you must have a part of the corpse of a creature that died no more than 30 days ago. You apply mystic salves, then pray to the gods to restore the dead creature's life. The subject returns to life as if he or she had taken an extended rest. The subject is freed of any temporary conditions suffered at death, but permanent conditions remain. The subject returns with a death penalty: −1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones.
  • Raise Dead is an Uncommon Combat Instant belonging to the File:Icon Life.png realm. It may only be cast during combat, and has a Casting Cost of File:Icon Mana.png . The spell may only be cast after one or more friendly Normal Units or Heroes have been killed off during the battle, and must be targeted at any tile on your half of the battlefield.
  • 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Level
  • 5(xsd:integer)
  • 8(xsd:integer)
  • Necromantic 3
dcterms:subject
level innate
  • 5(xsd:integer)
persist
  • No
Spellbook
  • Priest
cardtype
  • Skill
quicken
  • Yes
xpcost
  • 0(xsd:integer)
Mana
  • 400(xsd:integer)
item code
  • SCRL63
Casting Time
  • 9(xsd:integer)
maximize
  • No
saving throw
  • Special
innatelevel
  • 5(xsd:integer)
Spell
  • Raise Dead
still
  • Yes
level cleric
  • 5(xsd:integer)
hostile
  • No
clericlevel
  • 5(xsd:integer)
silent
  • Yes
heroclass
  • Necromancer
spellresistance
  • no
spell resistance
  • No
empower
  • No
Cooldown
  • 600(xsd:integer)
area of effect
  • 1(xsd:integer)
Rarity
archetype
  • Mage
scroll icon
  • Raise Dead Icon Scroll.png
playcost
  • 1(xsd:integer)
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